Пример #1
0
 public void ClickStart()
 {
     GameObject[] Tiles = GameObject.FindGameObjectsWithTag("Tile");
     foreach (GameObject tile in Tiles)
     {
         tile.GetComponent <ConnectTile>().Started = true;
     }
     Camera.main.GetComponent <StartSwipe>().enabled = false;
     BM.UP = false;
     GameObject.Find("Start").GetComponent <Canvas>().enabled = false;
     GetComponent <Canvas>().enabled = true;
     timerClockScript.InitializeClock(timeLeft);
     TimeEnd = false;
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     PlayerPrefs.SetInt(Last, -1);
     PlayerPrefs.SetInt(LastShade, -1);
     HUD       = GameObject.Find("HUD");
     End       = GameObject.Find("EndCanvas");
     Points    = GameObject.Find("PointsText").GetComponent <TMP_Text>();
     Timer     = GameObject.Find("TimerText").GetComponent <TMP_Text>();
     AS        = GetComponent <AudioSource>();
     OrigColor = Points.color;
     IL        = GetComponent <InputLajittelu>();
     if (!timerClockScript)
     {
         timerClockScript = FindObjectOfType <TimerClockScript>();
     }
     timerClockScript.InitializeClock(playTime);
     SetPoints();
 }