private void Shoot() { an.CrossFade(ShootAnim.name); gunRot = Quaternion.LookRotation(plLook); ShootAnim.speed = 0; timer.AddMethod(500, delegate { ShootAnim.speed = 1.5f; if (networkView.isMine) { networkView.RPC("Shoot2", RPCMode.All); } }); }
private void WinGame(string name) { _GameGui.deadAnim.animation.Play(); pause = true; wingamegui.text = name + " Win"; wingamegui.animation.Play(); if (Network.isServer) { timer.AddMethod(7000, delegate { _Loader.NextLevel(); }); } }
public void Play(string folder) { var w = new WWW(webserver + "/music.php?folder=" + folder + "&rand=" + Random.Range(0, 999)); timer.AddMethod(() => w.isDone, delegate { if (w.error == null) { string[] files = w.text.Split("\r\n"); foreach (var f in files) { if (!f.EndsWith(".ogg")) { Debug.Log("error music file " + f); return; } } Rand(files, ""); } else { Debug.Log(w.error); } }); }
private void Hit() { if (!HitUpperAnim.enabled) { timer.AddMethod(600, delegate { if (HitUpperAnim.enabled) { if (trigger.colliders.Contains(_PlayerOwn) && _PlayerOwn.Alive) { _PlayerOwn.networkView.RPC("Damage", RPCMode.All, 10); } } }); Fade(idle); an.CrossFade(HitUpperAnim.name); } }
public void SaveMapToFile() { spawn = spawnTr.position; _EGame.SaveLevel(); WWWForm form = new WWWForm(); Map.Position = 0; form.AddField("map", new StreamReader(_EGame.Map).ReadToEnd()); var w = new WWW(_Loader.host + "index.php?save=1&mapname=" + _EGameGUI.mapName, form); timer.AddMethod(() => w.isDone == true, delegate { if (w.text != "Success") { _Popup.ShowPopup("Could Not Save Map"); } Debug.Log("Saved:" + w.text); }); }
public void LoadMap(Action onLoaded) { var w = new WWW(_Loader.host + "index.php?open=1&mapname=" + _Loader.mapName + "&r=" + Random.Range(0, 999)); timer.AddMethod(() => w.isDone == true, delegate { Debug.Log("Loaded:" + w.text); if (w.text == "" || w.text == "NotFound" || w.error != null) { _Popup.ShowPopup("Map Not Found"); Network.Disconnect(); } else { _Loader.Map.Dispose(); _Loader.Map = new MemoryStream(w.bytes); onLoaded(); } }); }
public void Start() { _Music.Play("game"); _TimerA.AddMethod(100, delegate { loaded = true; }); _LoginWindow.Build = "Build " + buildVersion + " Version " + Version; Debug.Log(_LoginWindow.Build); Debug.Log("App Path" + curdir); _SettingsWindow.lScreenSize = ToString(Screen.resolutions).ToArray(); _SettingsWindow.lGraphicQuality = Enum.GetNames(typeof(QualityLevel)); _SettingsWindow.lRenderSettings = Enum.GetNames(typeof(RenderingPath)); if (_Cam != null) { _Cam.onEffect(); } if (!isWebPlayer && !Application.isEditor) { Action("ScreenSize"); Directory.CreateDirectory(curdir + "/ScreenShots"); foreach (var a in Directory.GetFiles(curdir + "/ScreenShots").Reverse().Skip(100)) { File.Delete(a); } } }
void LateUpdate() { name = "Player" + "+" + GetId(); if (networkView.isMine) { vel = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); vel = _Cam.oldrot * vel.normalized; vel += vel * 5; var v = _Cursor.pos - _PlayerOwn.pos; v.y = 0; if (v != Vector3.zero) { _PlayerOwn.rot = Quaternion.LookRotation(v); } } controller.SimpleMove(vel); vel *= .98f; Vector3 speed = Quaternion.Inverse(transform.rotation) * controller.velocity; if (Input.GetMouseButtonDown(0) && !punch.enabled) { foreach (Zombie z in trigger.colliders.Where(a => a is Zombie)) { } an.CrossFade(punch.name); punch.speed = 0; timer.AddMethod(100, delegate { punch.speed = 1; }); } if (Input.GetMouseButtonDown(1) && !Shoot.enabled) { an.CrossFade(Shoot.name); Shoot.speed = 0; timer.AddMethod(500, delegate { Shoot.speed = 1; }); } var sn = speed; sn.y = 0; sn = sn.normalized; _Loader.WriteVar("Player vel" + sn); if (sn != Vector3.zero) { float LFlim = .9f; var q = Quaternion.LookRotation(sn).eulerAngles; if (sn.x < -LFlim) { Fade(sn.z > -LFlim ? sleft : sright); } else if (sn.x > LFlim) { Fade(sn.z > -LFlim ? sright : sleft); } else { if (sn.z > 0) { Fade(run); } else { Fade(runback); q.y += 180; } foreach (var a in downbody) { var r = a.rotation.eulerAngles; r.y += q.y; a.rotation = Quaternion.Lerp(a.rotation, Quaternion.Euler(r), .8f); } } } else { Fade(idle); } timer.Update(); }
private void LevelSetup() { Undo.RegisterSceneUndo("rtools"); var Level = GameObject.Find("Level"); var oldl = Level.transform.Find("level"); if (oldl != null) { DestroyImmediate(oldl.gameObject); } string path = EditorApplication.currentScene.Split('.')[0] + "/"; path = path.Substring("Assets/".Length); Debug.Log("setup level: " + path); var nl = (GameObject)EditorUtility.InstantiatePrefab(GetAssets <GameObject>(path, "*.FBX").FirstOrDefault()); nl.transform.parent = Level.transform; nl.transform.position = Level.transform.position; nl.name = "level"; Selection.activeGameObject = nl; foreach (var d in GetTransforms2(new DTR { transform = Selection.activeGameObject.transform })) { var g = d.transform.gameObject; var pathA = d.path.TrimStart(new char[] { '/' }); var p = Selection.activeGameObject.transform.parent.Find(pathA); if (p != null) { var mt = p.GetComponent <Base>(); if (!(mt != null && mt.dontResetPos)) { p.transform.position = g.transform.position; p.transform.rotation = g.transform.rotation; p.transform.localScale = g.transform.localScale; } Clear(g, true); } } foreach (Transform t in Selection.activeGameObject.GetComponentsInChildren <Transform>()) { t.gameObject.layer = LayerMask.NameToLayer("Level"); t.gameObject.isStatic = true; } Inits(); _TimerA.AddMethod(delegate { if (bake) { var old = RenderSettings.ambientLight; RenderSettings.ambientLight = Color.white * lfactor; var en = new Queue <LightShadows>(); var q = new Queue <float>(); foreach (Light a in GameObject.FindObjectsOfType(typeof(Light))) { q.Enqueue(a.intensity); en.Enqueue(a.shadows); if (a.type == LightType.Directional) { a.intensity = dfactor; } a.shadows = LightShadows.Soft; } Lightmapping.BakeAsync(); foreach (Light a in GameObject.FindObjectsOfType(typeof(Light))) { a.intensity = q.Dequeue(); a.shadows = en.Dequeue(); } RenderSettings.ambientLight = old; } }); }