public SfxPlayingData(AudioSource source) { this.source = source; mOnAudioLoaded = OnAudioLoaded; mOnLoopAudioTimer = OnLoopAudioTimer; mOnAudioFinished = OnAudioFinished; }
void addTimer(Timer.TimerDelegate func, float delay) { Timer timer = new Timer(); timer.func = func; timer.endTime = Time.time + delay; timers.Add(timer); }
void Awake() { mTimeout = OnTweenFinish; }
void Awake() { mTrans = transform as RectTransform; mOnTweenFinish = OnTweenFinish; }