private void OnTimeoutSelected() { MyScenarioSystem.LoadTimeout = 60 * (int)TimeoutCombo.GetSelectedKey(); if (Sync.IsServer) { MySyncScenario.SetTimeout((int)TimeoutCombo.GetSelectedIndex());//for GUI display only, no logic on clients } }
public void MySyncScenario_SetTimeout(int index) { TimeoutCombo.SelectItemByIndex(index); }