private void OnTimeoutSelected()
 {
     MyScenarioSystem.LoadTimeout = 60 * (int)TimeoutCombo.GetSelectedKey();
     if (Sync.IsServer)
     {
         MySyncScenario.SetTimeout((int)TimeoutCombo.GetSelectedIndex());//for GUI display only, no logic on clients
     }
 }
 public void MySyncScenario_SetTimeout(int index)
 {
     TimeoutCombo.SelectItemByIndex(index);
 }