public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { Timelines.Play(TimelineAsset); animator.SetBool(Parameters.Keys.IsTimelinePlaying, true); IsActive = true; }
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { Timelines.Play(TimelineAsset); animator.SetBool(Parameters.Keys.IsTimelinePlaying, true); IsActive = true; }