Пример #1
0
        public void Initialize()
        {
            _timelineSchedule = new List <int>();
            _timelineData     = new List <TimelineSerializableData>();
            MemberDataModel memberData = MemberDataModel.Instance;
            ActorDataModel  actorData  = ActorDataModel.Instance;

            memberData.Data.ForEach(x =>
            {
                BattlerSerializable battler = actorData.ByIndex(x.index);
                _timelineData.Add(new TimelineSerializableData
                {
                    id          = _timelineData.Count,
                    uniqId      = battler.uniqId,
                    battlerType = BattlerEnum.BattlerType.Actor,
                    timeLine    = Random.Range(battler.parameter.spd / 2,
                                               battler.parameter.spd)
                });
            });
            EnemyDataModel enemyData = EnemyDataModel.Instance;

            enemyData.Data.ForEach(x =>
            {
                _timelineData.Add(new TimelineSerializableData
                {
                    id          = _timelineData.Count,
                    uniqId      = x.uniqId,
                    battlerType = BattlerEnum.BattlerType.Enemy,
                    timeLine    = Random.Range(x.parameter.spd / 2, x.parameter.spd)
                });
            });
            TimelineCalc();
            for (int i = 0; i < SCHEDULE_SIZE; i++)
            {
                TimeLineForward();
            }

            _timelineView = new TimelineView();
            _timelineView.Initialize(this);
        }