public void AddGestureToTimeline(TimelineItemData sample) { GameObject button = GameObject.Instantiate<GameObject>(timelineButtonPrefab) as GameObject; TimelineButtonInformation info = new TimelineButtonInformation(nrButtons, sample, button); buttons[nrButtons] = info; Button btn = button.GetComponent<Button>(); btn.onClick.AddListener(delegate { OnButtonSelected(btn); }); button.GetComponentInChildren<Text>().text = (nrButtons++).ToString(); button.GetComponent<RectTransform>().SetParent(rectTransform); }
public void AddGestureToTimeline(TimelineItemData sample) { if (TimelineButtonPrefab != null && ScrollableLabel != null) { GameObject buttonObj = Instantiate(TimelineButtonPrefab) as GameObject; TimelineButtonInformation buttonInfo = new TimelineButtonInformation((uint)timelineButtonList.Count, sample, buttonObj); timelineButtonList.Add(buttonInfo); Button uiButton = buttonObj.GetComponent<Button>(); // Setup EventTriggers uiButton.onClick.AddListener(delegate { TimelineElementClicked(buttonInfo.id); }); uiButton.GetComponentInChildren<Text>().text = timelineButtonList.Count.ToString(); uiButton.GetComponent<RectTransform>().SetParent(ScrollableLabel); uiButton.GetComponent<RectTransform>().localScale = Vector3.one; StartCoroutine(DelayedButtonClick(uiButton)); } }