internal void SetTimelineHandler(Object key, Timeline.Handler handler) { Timeline t = (Timeline)this.timelines[key]; if (t != null) { t.TimelineHandler = handler; } }
private void createPlayers() { System.Collections.ICollection timelineTypes = this.timelines.Keys; foreach (String tt in timelineTypes) { Timeline.Handler th = (Timeline.Handler) this.instancePlayerForTimeline(tt); if (th != null) { this.timelines.SetTimelineHandler(tt, th); } } }