void Start() { updateDbLvl(0); updateDbEnd(0); updateDbSliderValue(0); // Player.transform.position = new Vector3(-1.944226f,0,0); totalHpEnemy = int.Parse(Total_CalcaulationEnemy_Hp.text.ToString()); totalATKEnemy = int.Parse(Total_CalcaulationEnemy_ATK.text.ToString()); for (int i = 0; i < BattleSlider.Count; i++) { BattleSlider[i].maxValue = BattleSliderValueMix[i]; } GetDay.DayIndex = PlayerPrefs.GetInt("DayIndex", 1); CurrentDay = GetDay.CurrentDay(GetDay.DayIndex); currentTimezone.text = CurrentDay; InvokeRepeating("daySwitcher", 20, 20); }