Пример #1
0
    public override void RevertableUpdate(float deltaTime)
    {
        if (TimeTraceManager.tracing)
        {
            return;
        }

        if (cc.isGrounded && !isGrounded && deltaTime > 0 && cc.velocity.y < -0.01f)
        {
            TimeTraceManager.AddTraceEvent(new LandEvent(velocity));
        }

        isGrounded = cc.isGrounded;

        float h = 0;
        float v = 0;

        if (bLeft)
        {
            h = -1;
        }
        else if (bRight)
        {
            h = 1;
        }

        if (bUp)
        {
            v = 1;
        }
        else if (bDown)
        {
            v = -1;
        }

        if (isGrounded)
        {
            if (!Mathf.Approximately(currentFrameJumpSpeed.y, 0))
            {
                velocity = currentFrameJumpSpeed;
            }
            else
            {
                velocity = new Vector3(h * speed, 0, v * speed);
            }
        }
        else
        {
            currentFrameJumpSpeed = Vector3.zero;
        }

        velocity.y += deltaTime * gravity;

        cc.Move(velocity * deltaTime);
    }
Пример #2
0
    // Update is called once per frame
    void Update()
    {
        if (!TimeTraceManager.tracing)
        {
            directionalInputFactory.CheckForInputEvent(OnDirectionalInput);

            if (Input.GetKeyDown(KeyCode.Space))
            {
                TimeTraceManager.AddTraceEvent(new JumpEvent());
            }
        }
    }
Пример #3
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.T))
     {
         if (!TimeTraceManager.tracing)
         {
             TimeTraceManager.StartTrace(backTrackTimeScale);
         }
         else
         {
             TimeTraceManager.StopTrace();
         }
     }
 }
Пример #4
0
 private void OnDirectionalInput(InputEventDirectional input)
 {
     TimeTraceManager.AddTraceEvent(input);
 }