public PlayerBaseSimulator(int maxServerCapacity, IPlayerFactory playerFactory, TimeSimulatorTickInfo tickInfo) { var players = playerFactory.CreatePlayerBase(); _offlinePlayers.AddRange(players); _tickInfo = tickInfo; MaxServerCapacity = maxServerCapacity; }
public FirstInFirstOutMatchMaker(IPlayerBaseSimulator playerBaseSim, TimeSimulatorTickInfo tickInfo) { _tickInfo = tickInfo; PlayerBase = playerBaseSim; }