public override void ExposeTimeData() { base.ExposeTimeData(); TimeScribe.Look_Value(ref duration); TimeScribe.Look_Value(ref curTime); TimeScribe.Look_Value(ref beginDissolving); }
public override void ExposeTimeData() { base.ExposeTimeData(); TimeScribe.Look_Value(ref fireOn); TimeScribe.Look_Value(ref beginCountDown); TimeScribe.Look_Value(ref fireRemainingTime); }
public override void ExposeTimeData() { base.ExposeTimeData(); TimeScribe.Look_Sub(Path); TimeScribe.Look_Value(ref started); TimeScribe.Look_Value(ref remainingWaitingTime); rb.position = TimeScribe.Look_Property(rb.position); Velocity = TimeScribe.Look_Property(Velocity); }
public override void ExposeTimeData() { base.ExposeTimeData(); TimeScribe.Look_Sub(Path); rb.position = TimeScribe.Look_Property(rb.position); rb.velocity = TimeScribe.Look_Property(rb.velocity); TimeScribe.Look_Value(ref started); TimeScribe.Look_Value(ref remainingWaitingTime); TimeScribe.Look_Value(ref movement); mainRenderer.flipX = TimeScribe.Look_Property(mainRenderer.flipX); }
public override void ExposeTimeData() { base.ExposeTimeData(); TimeScribe.Look_Value(ref curState); TimeScribe.Look_Value(ref curVelo); TimeScribe.Look_Value(ref remainingDetectTime); TimeScribe.Look_Value(ref remainingStageTime); TimeScribe.Look_Value(ref remainingChargeTime); TimeScribe.Look_Value(ref ChargeTarget); TimeScribe.Look_Value(ref remainingPrepareTime); }
public override void ExposeTimeData() { base.ExposeTimeData(); rb.position = TimeScribe.Look_Property(rb.position); rb.velocity = TimeScribe.Look_Property(rb.velocity); TimeScribe.Look_Value(ref curMovement); TimeScribe.Look_Value(ref jumpAborted); IsGrounded = TimeScribe.Look_Property(IsGrounded); RelativeVelocity = TimeScribe.Look_Property(RelativeVelocity); Alive = TimeScribe.Look_Property(Alive); TimeScribe.Look_Value(ref curHitBackVelo); }
public override void ExposeTimeData() { base.ExposeTimeData(); TimeScribe.Look_Value(ref fireOn); TimeScribe.Look_Value(ref remainingTime); }
public void ExposeTimeData() { CurPos = TimeScribe.Look_Property(CurPos); TimeScribe.Look_Value(ref isMovingBack); }
public override void ExposeTimeData() { base.ExposeTimeData(); TimeScribe.Look_Value(ref opened); }
public override void ExposeTimeData() { base.ExposeTimeData(); //mainCollider.enabled = TimeScribe.Look_Property(mainCollider.enabled); TimeScribe.Look_Value(ref Exploded); }