public override void ExposeTimeData()
 {
     base.ExposeTimeData();
     TimeScribe.Look_Value(ref duration);
     TimeScribe.Look_Value(ref curTime);
     TimeScribe.Look_Value(ref beginDissolving);
 }
Пример #2
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 public override void ExposeTimeData()
 {
     base.ExposeTimeData();
     TimeScribe.Look_Value(ref fireOn);
     TimeScribe.Look_Value(ref beginCountDown);
     TimeScribe.Look_Value(ref fireRemainingTime);
 }
Пример #3
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 public override void ExposeTimeData()
 {
     base.ExposeTimeData();
     TimeScribe.Look_Sub(Path);
     TimeScribe.Look_Value(ref started);
     TimeScribe.Look_Value(ref remainingWaitingTime);
     rb.position = TimeScribe.Look_Property(rb.position);
     Velocity    = TimeScribe.Look_Property(Velocity);
 }
Пример #4
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 public override void ExposeTimeData()
 {
     base.ExposeTimeData();
     TimeScribe.Look_Sub(Path);
     rb.position = TimeScribe.Look_Property(rb.position);
     rb.velocity = TimeScribe.Look_Property(rb.velocity);
     TimeScribe.Look_Value(ref started);
     TimeScribe.Look_Value(ref remainingWaitingTime);
     TimeScribe.Look_Value(ref movement);
     mainRenderer.flipX = TimeScribe.Look_Property(mainRenderer.flipX);
 }
Пример #5
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 public override void ExposeTimeData()
 {
     base.ExposeTimeData();
     TimeScribe.Look_Value(ref curState);
     TimeScribe.Look_Value(ref curVelo);
     TimeScribe.Look_Value(ref remainingDetectTime);
     TimeScribe.Look_Value(ref remainingStageTime);
     TimeScribe.Look_Value(ref remainingChargeTime);
     TimeScribe.Look_Value(ref ChargeTarget);
     TimeScribe.Look_Value(ref remainingPrepareTime);
 }
 public override void ExposeTimeData()
 {
     base.ExposeTimeData();
     rb.position = TimeScribe.Look_Property(rb.position);
     rb.velocity = TimeScribe.Look_Property(rb.velocity);
     TimeScribe.Look_Value(ref curMovement);
     TimeScribe.Look_Value(ref jumpAborted);
     IsGrounded       = TimeScribe.Look_Property(IsGrounded);
     RelativeVelocity = TimeScribe.Look_Property(RelativeVelocity);
     Alive            = TimeScribe.Look_Property(Alive);
     TimeScribe.Look_Value(ref curHitBackVelo);
 }
 public override void ExposeTimeData()
 {
     base.ExposeTimeData();
     TimeScribe.Look_Value(ref fireOn);
     TimeScribe.Look_Value(ref remainingTime);
 }
Пример #8
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 public void ExposeTimeData()
 {
     CurPos = TimeScribe.Look_Property(CurPos);
     TimeScribe.Look_Value(ref isMovingBack);
 }
Пример #9
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 public override void ExposeTimeData()
 {
     base.ExposeTimeData();
     TimeScribe.Look_Value(ref opened);
 }
Пример #10
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 public override void ExposeTimeData()
 {
     base.ExposeTimeData();
     //mainCollider.enabled = TimeScribe.Look_Property(mainCollider.enabled);
     TimeScribe.Look_Value(ref Exploded);
 }