private void Start()
 {
     playerIdentifierComponent    = ComponentLocator.instance.GetDependency <PlayerIdentifierComponent>();
     playerDistanceToCameraCenter = transform.position - playerIdentifierComponent.playerGameObject.transform.position;
     aISpawnComponent             = ComponentLocator.instance.GetDependency <AISpawnComponent>();
     timeScalesComponent          = ComponentLocator.instance.GetDependency <TimeScalesComponent>();
 }
 private void Start()
 {
     timeScalesComponent = ComponentLocator.instance.GetDependency <TimeScalesComponent>();
     ComponentLocator.instance.GetDependency <PlayerIdentifierComponent>().playerGameObject.GetComponent <HealthComponent>().healthChangedEvent += delegate(HealthComponent victim, float damage, float healthLeft) { StopTime(); };
     ComponentLocator.instance.GetDependency <AISpawnComponent>().shipSpawnedEvent += ShipSpawned;
 }
 private void Start()
 {
     timeScalesComponent       = ComponentLocator.instance.GetDependency <TimeScalesComponent>();
     playerIdentifierComponent = ComponentLocator.instance.GetDependency <PlayerIdentifierComponent>();
 }
 void Start()
 {
     shipConfiguration   = GetComponent <ShipConfigurationComponent>();
     timeScalesComponent = ComponentLocator.instance.GetDependency <TimeScalesComponent>();
 }
Пример #5
0
 void Start()
 {
     timeScalesComponent = ComponentLocator.instance.GetDependency <TimeScalesComponent>();
 }
 private void Start()
 {
     timeScalesComponent = ComponentLocator.instance.GetDependency <TimeScalesComponent>();
     library             = ComponentLocator.instance.GetDependency <ShopItemLibraryComponent>();
     ComponentLocator.instance.GetDependency <PlayerIdentifierComponent>().GetComponent <AbilityPlayerInputComponent>().abilityTriggerEvent += abilityFired;
 }
 private void Start()
 {
     ComponentLocator.instance.GetDependency <AISpawnComponent>().shipSpawnedEvent += shipSpawnSetup;
     timeScalesComponent = ComponentLocator.instance.GetDependency <TimeScalesComponent>();
 }
Пример #8
0
 private void Start()
 {
     timeScalesComponent   = ComponentLocator.instance.GetDependency <TimeScalesComponent>();
     particlePoolComponent = ComponentLocator.instance.GetDependency <ParticlePoolComponent>();
 }