private void Start() { playerIdentifierComponent = ComponentLocator.instance.GetDependency <PlayerIdentifierComponent>(); playerDistanceToCameraCenter = transform.position - playerIdentifierComponent.playerGameObject.transform.position; aISpawnComponent = ComponentLocator.instance.GetDependency <AISpawnComponent>(); timeScalesComponent = ComponentLocator.instance.GetDependency <TimeScalesComponent>(); }
private void Start() { timeScalesComponent = ComponentLocator.instance.GetDependency <TimeScalesComponent>(); ComponentLocator.instance.GetDependency <PlayerIdentifierComponent>().playerGameObject.GetComponent <HealthComponent>().healthChangedEvent += delegate(HealthComponent victim, float damage, float healthLeft) { StopTime(); }; ComponentLocator.instance.GetDependency <AISpawnComponent>().shipSpawnedEvent += ShipSpawned; }
private void Start() { timeScalesComponent = ComponentLocator.instance.GetDependency <TimeScalesComponent>(); playerIdentifierComponent = ComponentLocator.instance.GetDependency <PlayerIdentifierComponent>(); }
void Start() { shipConfiguration = GetComponent <ShipConfigurationComponent>(); timeScalesComponent = ComponentLocator.instance.GetDependency <TimeScalesComponent>(); }
void Start() { timeScalesComponent = ComponentLocator.instance.GetDependency <TimeScalesComponent>(); }
private void Start() { timeScalesComponent = ComponentLocator.instance.GetDependency <TimeScalesComponent>(); library = ComponentLocator.instance.GetDependency <ShopItemLibraryComponent>(); ComponentLocator.instance.GetDependency <PlayerIdentifierComponent>().GetComponent <AbilityPlayerInputComponent>().abilityTriggerEvent += abilityFired; }
private void Start() { ComponentLocator.instance.GetDependency <AISpawnComponent>().shipSpawnedEvent += shipSpawnSetup; timeScalesComponent = ComponentLocator.instance.GetDependency <TimeScalesComponent>(); }
private void Start() { timeScalesComponent = ComponentLocator.instance.GetDependency <TimeScalesComponent>(); particlePoolComponent = ComponentLocator.instance.GetDependency <ParticlePoolComponent>(); }