Пример #1
0
    public void ChangeFace(Dictionary <int, float> dictFace, bool blend)
    {
        bool  flag = false;
        byte  b    = 0;
        float num  = 0f;

        FBSTargetInfo[] fBSTarget = FBSTarget;
        int             num2      = 0;

        while (num2 < fBSTarget.Length)
        {
            FBSTargetInfo       fBSTargetInfo       = fBSTarget[num2];
            SkinnedMeshRenderer skinnedMeshRenderer = fBSTargetInfo.GetSkinnedMeshRenderer();
            foreach (int key in dictFace.Keys)
            {
                if (skinnedMeshRenderer.sharedMesh.blendShapeCount <= fBSTargetInfo.PtnSet[key].Close)
                {
                    b = 1;
                    break;
                }
                if (skinnedMeshRenderer.sharedMesh.blendShapeCount <= fBSTargetInfo.PtnSet[key].Open)
                {
                    b = 1;
                    break;
                }
                num += dictFace[key];
            }
            if (b != 0)
            {
                break;
            }
            if (flag || !(num > 1f))
            {
                flag = true;
                num2++;
                continue;
            }
            b = 2;
            break;
        }
        switch (b)
        {
        case 1:
            Debug.LogError("ブレンドシェイプ番号が範囲外");
            break;

        case 2:
            Debug.LogError("合成の割合が100%を超えています");
            break;

        default:
            dictBackFace.Clear();
            foreach (int key2 in dictNowFace.Keys)
            {
                dictBackFace[key2] = dictNowFace[key2];
            }
            dictNowFace.Clear();
            foreach (int key3 in dictFace.Keys)
            {
                dictNowFace[key3] = dictFace[key3];
            }
            if (!blend)
            {
                blendTimeCtrl.End();
            }
            else
            {
                blendTimeCtrl.Start();
            }
            break;
        }
    }
Пример #2
0
    // Token: 0x06008677 RID: 34423 RVA: 0x0034A14C File Offset: 0x0034854C
    public void ChangeFace(Dictionary <int, float> dictFace, bool blend)
    {
        var  flag = false;
        byte b    = 0;
        var  num  = 0f;

        foreach (var fbstargetInfo in FBSTarget)
        {
            var skinnedMeshRenderer = fbstargetInfo.GetSkinnedMeshRenderer();
            foreach (var num2 in dictFace.Keys)
            {
                if (skinnedMeshRenderer.sharedMesh.blendShapeCount <= fbstargetInfo.PtnSet[num2].Close)
                {
                    b = 1;
                    break;
                }

                if (skinnedMeshRenderer.sharedMesh.blendShapeCount <= fbstargetInfo.PtnSet[num2].Open)
                {
                    b = 1;
                    break;
                }

                num += dictFace[num2];
            }

            if (b != 0)
            {
                break;
            }
            if (!flag && num > 1f)
            {
                b = 2;
                break;
            }

            flag = true;
        }

        if (b == 1)
        {
            return;
        }
        if (b == 2)
        {
            return;
        }
        dictBackFace.Clear();
        foreach (var key in dictNowFace.Keys)
        {
            dictBackFace[key] = dictNowFace[key];
        }
        dictNowFace.Clear();
        foreach (var key2 in dictFace.Keys)
        {
            dictNowFace[key2] = dictFace[key2];
        }
        if (!blend)
        {
            blendTimeCtrl.End();
        }
        else
        {
            blendTimeCtrl.Start();
        }
    }