Пример #1
0
    IEnumerator UpdateAllCharacters()
    {
        Mover.MoveCharacter(player, out charInTheWay, true, player.currDir, Physics.DefaultRaycastLayers);
        yield return(new WaitForFixedUpdate());

        for (int i = TimeKeeper.CharactersCount - 1; i >= 0; i--)
        {
            TimeKeeper.NextTurn(i);
            yield return(new WaitForFixedUpdate());
        }

        player.currDir = MovDir.NONE;
        charInTheWay   = null;
        isKillingMove  = false;
    }