public string GetFormattedStringBlock(TimeHolder time) { if (time is null) { throw new ArgumentNullException(); } if (time.Hours < 0) { throw new ArgumentOutOfRangeException(); } var sb = new StringBuilder(); var firstLineMultiplier = time.Hours / 5; for (int i = 0; i < FirstLineLampsCount; i++) { sb.Append(_colorProvider.GetColor(i < firstLineMultiplier)); } sb.AppendLine(); var secondLineMultiplier = time.Hours % 5; for (int i = 0; i < SecondLineLampsCount; i++) { sb.Append(_colorProvider.GetColor(i < secondLineMultiplier)); } sb.AppendLine(); return(sb.ToString()); }
void Start() { rb2d = FindObjectOfType <Rigidbody2D> (); checkpoint = FindObjectOfType <Checkpointscript> (); levelcomplete.text = ""; addtime = FindObjectOfType <TimeHolder> (); anim.SetBool("Done", false); }
// public int maxTime = 0; // private GameController() { // stepCollection = new CookingStepCollection(); // } // public static GameController GetInstance() // { // return instance; // } private void Awake() // 必须比别的脚本先调用 { Screen.SetResolution(1600, 900, false); stepCollection = new CookingStepCollection(); MenuHolder = GameObject.FindWithTag("MenuHolder").GetComponent <MenuHolder>(); timeHolder1 = GameObject.FindWithTag("TimeHolder1").GetComponent <TimeHolder>(); timeHolder2 = GameObject.FindWithTag("TimeHolder2").GetComponent <TimeHolder>(); }
void Start() { rb2d = FindObjectOfType <Rigidbody2D> (); checkpoint = FindObjectOfType <Checkpointscript> (); deathcount = PlayerPrefs.GetInt("Deaths35"); levelcomplete.text = ""; t = FindObjectOfType <TimeHolder> (); anim.SetBool("Done", false); }
void CalcSmoothDeltaTime(TimeHolder time) { // If existing weight is zero, don't take existing value into account time.m_SmoothingWeight *= (1.0F - kNewDeltaTimeWeight); time.m_SmoothingWeight += kNewDeltaTimeWeight; // As confidence in smoothed value increases the divisor goes towards 1 float normalized = kNewDeltaTimeWeight / time.m_SmoothingWeight; time.m_SmoothDeltaTime = Mathf.Lerp(time.m_SmoothDeltaTime, time.m_DeltaTime, normalized); }
/// <summary> /// Initializes the primary structure and sub-components. /// </summary> public void Initialize() { Time = new TimeHolder(); Graphics = new GraphicsHolder(); Settings = new SettingHolder(); Input = new InputHolder(); Input.Initialize(this); Time.Initialize(); Graphics.Initialize(this); }
public void GetFormatedString(int second) { var timeHolder = new TimeHolder() { Hours = 0, Minutes = 0, Seconds = second, }; var formatter = new SecondFormatter(_yellowColorProvider); var result = formatter.GetFormattedStringBlock(timeHolder); var trimmed = result.TrimEnd(); Assert.AreEqual(1, trimmed.Length); }
public string GetFormattedStringBlock(TimeHolder time) { if (time is null) { throw new ArgumentNullException(nameof(time)); } if (time.Seconds < 0) { throw new ArgumentOutOfRangeException(); } var isSecondPlaceholderEnabled = time.Seconds % 2 == 0; return($"{_colorProvider.GetColor(isSecondPlaceholderEnabled)}{Environment.NewLine}"); }
void SetTime(double time) { m_DynamicTime.m_LastFrameTime = m_DynamicTime.m_CurFrameTime; m_DynamicTime.m_CurFrameTime = time; m_DynamicTime.m_DeltaTime = (float)(m_DynamicTime.m_CurFrameTime - m_DynamicTime.m_LastFrameTime); m_DynamicTime.m_InvDeltaTime = CalcInvDeltaTime(m_DynamicTime.m_DeltaTime); CalcSmoothDeltaTime(m_DynamicTime); m_ActiveTime = m_DynamicTime; // Sync m_ZeroTime with timemanager time m_ZeroTime = GetTimeSinceStartup() - m_DynamicTime.m_CurFrameTime; #if DEBUG_TIME_MANAGER printf_console("time: set to %f, sync zero to %f\n", time, m_ZeroTime); #endif }
public void GetFormatedString(int hours) { var timeHolder = new TimeHolder() { Hours = hours, Minutes = 0, Seconds = 0, }; var formatter = new HourFormatter(_redColorProvider); var result = formatter.GetFormattedStringBlock(timeHolder); var lines = result.Split(new [] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries); Assert.AreEqual(2, lines.Length); Assert.AreEqual(4, lines[0].Length); Assert.AreEqual(4, lines[1].Length); }
void Start() { dragRect = GetComponent <RectTransform>(); transform.SetSiblingIndex(1); // 把这个物体放在最上,防止按不到 MenuHolder = GameObject.FindWithTag("MenuHolder").GetComponent <MenuHolder>(); timeHolder1 = GameObject.FindWithTag("TimeHolder1").GetComponent <TimeHolder>(); timeHolder2 = GameObject.FindWithTag("TimeHolder2").GetComponent <TimeHolder>(); menuRect = MenuHolder.transform.parent.GetComponent <RectTransform>(); timeRect1 = timeHolder1.GetComponent <RectTransform>(); timeRect2 = timeHolder2.GetComponent <RectTransform>(); cookingStep = GetComponent <CookingStep>(); children = GetComponentsInChildren <Transform>(); clock = children.Where(x => x.name == "ClockImage").First(); rt = children.Where(x => x.name == "Image").First().GetComponent <RectTransform>(); frameImage = children.Where(x => x.name == "FrameImage").First().GetComponent <RectTransform>(); animationController = FindObjectOfType <AnimationController>(); cookingSteps = FindObjectOfType <GameController>().stepCollection; }
public void finishGame() { endTime = Time.time; TimeHolder.setDuration(endTime - startTime); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); }
// Update is called once per frame void Update() { GameObject.Find("time").GetComponent <Text>().text = "Your time was:\n" + TimeHolder.getDuration().ToString() + "s"; Restart(); }
void Awake() { timeHolder = FindObjectOfType<TimeHolder>(); }
void Awake() { timeHolder = FindObjectOfType <TimeHolder>(); }
void Awake() { meshFilter = GetComponent<MeshFilter>(); meshRenderer = GetComponent<MeshRenderer>(); timeHolder = FindObjectOfType<TimeHolder>(); }