Пример #1
0
    public void AddEvent(TimeEvent eventToAdd, TimeEventHandler eventHandler)
    {
        eventToAdd.frame   = currentFrame;
        eventToAdd.handler = eventHandler;
        TimeEventGameObject go = GetTimeEventGameObject(eventHandler.gameObject);

        go.timeEvents.Add(eventToAdd);
        go.nonPlayerObject = eventHandler.nonPlayerHandler;
    }
Пример #2
0
 public void RemoveFutureEvents(TimeEventGameObject go)
 {
     for (int i = go.timeEvents.Count - 1; i >= 0; i--)
     {
         if (go.timeEvents[i].frame > currentFrame)
         {
             go.timeEvents.RemoveAt(i);
         }
     }
 }
Пример #3
0
    public TimeEventGameObject GetTimeEventGameObject(GameObject gameObject)
    {
        TimeEventGameObject timeEventGameObject = null;

        foreach (TimeEventGameObject go in timeEventGameObjects)
        {
            if (go.gameObject == gameObject)
            {
                timeEventGameObject = go;
                break;
            }
        }
        if (timeEventGameObject == null)
        {
            timeEventGameObject = new TimeEventGameObject(gameObject);
            timeEventGameObjects.Add(timeEventGameObject);
        }
        return(timeEventGameObject);
    }