public override void Close() { base.Close(); button.SetActive(true); MusicVolume.CloseSingleton(); TimeController.ChangeState(TimeState.Normal); Controller.state = GameState.Game; }
public override void Open() { base.Open(); button.SetActive(false); MusicVolume.OpenSingleton(); TimeController.ChangeState(TimeState.Slow); Controller.state = GameState.Pause; }