Пример #1
0
        public void deserialize(ByteBuffer buffer)
        {
            id    = buffer.ReadLong();
            type  = buffer.ReadByte();
            title = buffer.ReadString();
            time  = buffer.ReadString();
            byte len = buffer.ReadByte();

            for (int i = 0; i < len; i++)
            {
                TimeContent content = new TimeContent();
                content.deserialize(buffer);
                contents.Add(content);
            }
        }
Пример #2
0
    void goToDetail(TimeLine timeLine)
    {
        needshow[0].transform.FindChild("list").gameObject.SetActive(false);
        Transform detail_trans = needshow[0].transform.FindChild("detail");

        detail_trans.gameObject.SetActive(true);
        callback = new EventDelegate(backFromDetail);
        if (detail_container == null)
        {
            detail_container = detail_trans.FindChild("body").FindChild("container");
        }
        MyUtilTools.clearChild(detail_container);
        detail_container.parent.GetComponent <UIPanel>().clipOffset = Vector2.zero;
        detail_container.parent.localPosition = new Vector3(0, 0, 0);
        GameObject newObj    = new GameObject();
        GameObject title_obj = NGUITools.AddChild(detail_container.gameObject, newObj);

        title_obj.transform.localPosition = new Vector3(0, 520, 0);
        title_obj.name = "title";
        UILabel title_label = title_obj.AddComponent <UILabel>();

        title_label.trueTypeFont = labelFont;
        title_label.fontSize     = 50;
        title_label.text         = timeLine.title;
        title_label.width        = 800;
        title_label.height       = 60;
        title_label.spacingX     = 5;
        title_label.spacingY     = 5;
        title_label.maxLineCount = 100;
        title_label.color        = Color.black;
        title_label.depth        = 2;
        float starty = 450;

        for (int i = 0; i < timeLine.contents.Count; i++)
        {
            GameObject  sun     = null;
            TimeContent content = timeLine.contents[i];
            int         height  = 0;
            float       offset  = 0;
            if (content.type == 0)
            {
                sun      = NGUITools.AddChild(detail_container.gameObject, title_obj);
                sun.name = "content" + i;
                UILabel sun_label = sun.GetComponent <UILabel>();
                sun_label.fontSize = 40;
                sun_label.width    = 750;
                sun_label.height   = 10000;
                sun_label.text     = content.str_value;
                int row   = MyUtilTools.computeRow(sun_label);
                int total = row * (sun_label.fontSize + title_label.spacingY);
                sun_label.height = total;
                height           = total;
                offset           = total / 2;
            }
            else
            {
                sun      = NGUITools.AddChild(detail_container.gameObject, newObj);
                sun.name = "content" + i;
                UITexture texture = sun.AddComponent <UITexture>();
                texture.width  = 512;
                texture.height = 512;
                JustRun.Instance.loadPic(content.str_value, texture);
                height = texture.height + 20;
                offset = texture.height / 2;
            }
            starty -= height;
            sun.transform.localPosition = new Vector3(0, starty + offset, 0);
        }
        Destroy(newObj);
    }