Пример #1
0
 /// <summary>Raised after the in-game clock time changes.</summary>
 /// <param name="sender">The event sender.</param>
 /// <param name="e">The event arguments.</param>
 private void OnTimeChanged(object sender, TimeChangedEventArgs e)
 {
     if (Config.NotifyBirthdayReminder && e.NewTime == Config.BirthdayReminderTime)
     {
         generalNotification.DoBirthdayReminder(Helper.Translation);
     }
 }
Пример #2
0
 private void OnTimeChanged(object sender, TimeChangedEventArgs e)
 {
     if (_currentEffect != Effect.Nighttime && Game1.timeOfDay >= Game1.getStartingToGetDarkTime())
     {
         _fxOpacity = ModEntry.GetProgressFromEveningIntoNighttime();
     }
 }
Пример #3
0
        private static void CheckTimeChangedEvent_Changed(Chord chord)
        {
            object timeChangedSender = null;
            TimeChangedEventArgs timeChangedEventArgs = null;

            chord.TimeChanged += (sender, eventArgs) =>
            {
                timeChangedSender    = sender;
                timeChangedEventArgs = eventArgs;
            };

            var lengthChangedFired = false;

            chord.LengthChanged += (_, __) => lengthChangedFired = true;

            var oldTime = chord.Time;

            chord.Time += 100;

            Assert.IsFalse(lengthChangedFired, "Length changed event fired.");
            Assert.AreSame(chord, timeChangedSender, "Sender is invalid.");
            Assert.IsNotNull(timeChangedEventArgs, "Event args is null.");
            Assert.AreEqual(oldTime, timeChangedEventArgs.OldTime, "Old time is invalid.");
            Assert.AreEqual(chord.Time, timeChangedEventArgs.NewTime, "New time is invalid.");
            Assert.AreNotEqual(oldTime, chord.Time, "New time is equal to old one.");
        }
Пример #4
0
        /// <summary>The method invoked once the game clock has updated, this is used for checking if the player has passed out.</summary>
        /// <param name="sender">The event sender.</param>
        /// <param name="e">The event data.</param>
        private void OnTimeChanged(object sender, TimeChangedEventArgs e)
        {
            var location = Game1.currentLocation;

            // ensure an NPC is in the area passed out in and that the time is passed 2am
            if (location.characters.Count == 0 || Game1.timeOfDay < 2600)
            {
                return;
            }

            HasPassoutBeenHandled = true;

            // pick a random NPC that is in that location and set as the mail sender
            NPC letterSender = location.characters[Game1.random.Next(location.characters.Count)];

            // check if the player is in the NPC's home or not, this will determine what letter to send
            if (letterSender.DefaultMap == location.Name)
            {
                Game1.mailbox.Add("better10Hearts_" + letterSender.Name + "_Home");
            }
            else
            {
                Game1.mailbox.Add("better10Hearts_" + letterSender.Name + "_Away");
            }
        }
Пример #5
0
        void OnMp3PlayerTimeChanged(object sender, TimeChangedEventArgs e)
        {
            if (timelist == null || timelist.Length == 0)
            {
                return;
            }
            var t = e.Current;

            if (isworking)
            {
                return;
            }
            isworking = true;
            var i = binarySearch(timelist, t, 0, timelist.Length - 1);

            isworking = false;
            if (i == -1)
            {
                return;
            }
            UIHelper.RunOnUI(() =>
            {
                SelectedIndex = i;
                this.ScrollToCenterOfView(SelectedItem);
            });
        }
Пример #6
0
 private void GameLoop_TimeChanged(object sender, TimeChangedEventArgs e)
 {
     if (e.NewTime % 300 == 0)
     {
         this.manager.ChangeWavePattern(Game1.isDebrisWeather);
     }
 }
        private static void CheckTimeChangedEvent_Changed(long initialTime)
        {
            var registeredParameters = GetParameters();

            registeredParameters.ToList().ForEach(p => p.Time = initialTime);

            foreach (var registeredParameter in registeredParameters)
            {
                object timeChangedSender = null;
                TimeChangedEventArgs timeChangedEventArgs = null;

                registeredParameter.TimeChanged += (sender, eventArgs) =>
                {
                    timeChangedSender    = sender;
                    timeChangedEventArgs = eventArgs;
                };

                var oldTime = registeredParameter.Time;
                registeredParameter.Time += 100;

                Assert.AreSame(registeredParameter, timeChangedSender, "Sender is invalid.");

                Assert.IsNotNull(timeChangedEventArgs, "Event args is null.");
                Assert.AreEqual(oldTime, timeChangedEventArgs.OldTime, "Old time is invalid.");
                Assert.AreEqual(registeredParameter.Time, timeChangedEventArgs.NewTime, "New time is invalid.");
                Assert.AreNotEqual(oldTime, registeredParameter.Time, "New time is equal to old one.");
            }
        }
Пример #8
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        private void AlarmClockSelection(object sender, TimeChangedEventArgs e)
        {
            AlarmClockReminder = Game1.getTrulyDarkTime();
            if (Game1.timeOfDay == AlarmClockReminder - 200)
            {
                AlarmClockMessage = SunSettingDown;
            }
            else if (Game1.timeOfDay == AlarmClockReminder)
            {
                AlreadyAsked      = false;
                AlarmClockMessage = SunSetDown;
            }
            else if (Game1.timeOfDay == 2200)
            {
                AlreadyAsked      = false;
                AlarmClockMessage = GettingVeryLate;
            }

            if (Game1.timeOfDay >= (AlarmClockReminder - 200) && AlarmClockSet == false && Game1.player.currentLocation == Game1.getLocationFromName("FarmHouse") && Game1.timeOfDay < 2200 && AlreadyAsked == false)
            {
                AlarmClockDialogSetupEarly();
            }

            else if (Game1.timeOfDay == 2200 && AlarmClockSet == false)
            {
                AlarmClockDialogSetupLate();
            }
        }
Пример #9
0
 /*********
 ** Private methods
 *********/
 /// <summary>Raised after the in-game clock time changes.</summary>
 /// <param name="sender">The event sender.</param>
 /// <param name="e">The event data.</param>
 private void OnTimeChanged(object sender, TimeChangedEventArgs e)
 {
     // check battery state
     if (!this.noBattery)
     {
         ObjectQuery query = new ObjectQuery("Select EstimatedChargeRemaining FROM Win32_Battery");
         ManagementObjectSearcher   searcher = new ManagementObjectSearcher(query);
         ManagementObjectCollection col      = searcher.Get();
         if (col.Count == 0)
         {
             this.noBattery = true;
         }
         else if (!this.messageShown) //checking no Battery twice, cause of first run...
         {
             foreach (ManagementBaseObject mo in col)
             {
                 foreach (PropertyData property in mo.Properties)
                 {
                     if (Convert.ToInt16(property.Value) < 25)
                     {
                         Game1.drawObjectDialogue(this.Helper.Translation.Get("message"));
                         this.messageShown = true;
                     }
                 }
             }
         }
     }
 }
Пример #10
0
 protected virtual void OnTimeChanged(TimeChangedEventArgs e)
 {
     if (TimeChanged != null)
     {
         TimeChanged(this, e);
     }
 }
Пример #11
0
        private void GameLoop_TimeChanged(object sender, TimeChangedEventArgs e)
        {
            this.StateMachine.Companion.clearSchedule();

            if (e.NewTime >= 2200)
            {
                NPC      companion         = this.StateMachine.Companion;
                Dialogue dismissalDialogue = new Dialogue(DialogueHelper.GetDialogueString(companion, "companionDismissAuto"), companion);
                this.dismissalDialogue = dismissalDialogue;
                this.StateMachine.Companion.doEmote(24);
                this.StateMachine.Companion.updateEmote(Game1.currentGameTime);
                DialogueHelper.DrawDialogue(dismissalDialogue);
            }

            MineShaft mines = this.StateMachine.Companion.currentLocation as MineShaft;

            // Fix spawn ladder if area is infested and all monsters is killed but NPC following us
            if (mines != null && mines.mustKillAllMonstersToAdvance())
            {
                var monsters = from c in mines.characters where c.IsMonster select c;
                if (monsters.Count() == 0)
                {
                    Vector2 vector2 = this.StateMachine.Reflection.GetProperty <Vector2>(mines, "tileBeneathLadder").GetValue();
                    if (mines.getTileIndexAt(Utility.Vector2ToPoint(vector2), "Buildings") == -1)
                    {
                        mines.createLadderAt(vector2, "newArtifact");
                    }
                }
            }
        }
Пример #12
0
        private void OnTimeChange(object sender, TimeChangedEventArgs e)
        {
            // ignore if player hasn't loaded a save yet
            if (!Context.IsWorldReady)
            {
                return;
            }

            holdy.Clear();
            ready_items.Clear();

            //Monitor.Log($"{e.NewTime.ToString()} time changed.", LogLevel.Debug);

            foreach (GameLocation location in GetGameLocations())
            {
                if ((location is FarmCave && cfg.showCaveItems) || (!(location is FarmCave) && !cfg.showCaveItems))
                {
                    if (location.IsFarm || location.IsGreenhouse)
                    {
                        OverlaidDictionary.ValuesCollection locationObjects = GetLocationObjects(location);
                        CheckMachineItems(locationObjects);
                        CheckCrops(location);
                        if (cfg.showAnimalDroppings)
                        {
                            CheckAnimalDroppings(locationObjects);
                        }
                    }
                }
            }

            if (holdy.Count > 0)
            {
                ShowNotification();
            }
        }
Пример #13
0
 private void OnTimeChanged(object sender, TimeChangedEventArgs e)
 {
     CheckRottable();
     UpdateTurnipPrice();
     UpdateLastestTimeData();
     DaisyMaeManager.TickUpdate();
 }
Пример #14
0
        private void timeChanged(object sender, TimeChangedEventArgs e)
        {
            int hourDiff = e.NewTime / 100 - e.NewTime / 100;
            int minDiff  = e.NewTime % 100 - e.OldTime % 100;

            if (minDiff != 10 && (hourDiff != 1 && minDiff != -50))
            {
                return;
            }
            Game1.player.UseFullness(Config.DrainPer10Min);

            if (Game1.player.GetFullness() <= 0)
            {
                Game1.player.takeDamage(Config.StarvationDamagePer10Min, true, null);
                if (Game1.player.health <= 0)
                {
                    Log.trace("Player starved to death, resetting hunger");
                    if (Config.NegativeBuffThreshold != 0)
                    {
                        Game1.player.UseFullness(-Config.NegativeBuffThreshold);
                    }
                    else
                    {
                        Game1.player.UseFullness(-25); // Just incase they set the negative buff threshold to 0
                    }
                }
            }
        }
Пример #15
0
        /// <summary>
        /// Update table of NPCs who have "recently" given conversation topic dialogue.
        /// </summary>
        /// <param name="sender">The event sender.</param>
        /// <param name="e">The event arguments.</param>
        private void onTimeChanged(object sender, TimeChangedEventArgs e)
        {
            int           currentTime  = e.NewTime;
            int           intTimeLimit = HOURS_CONSIDERED_RECENT * 100;
            List <string> toDelete     = new List <string>();

            foreach (KeyValuePair <string, int> speaker in RecentTopicSpeakers)
            {
                if (Math.Abs(currentTime - speaker.Value) >= intTimeLimit)
                {
                    toDelete.Add(speaker.Key);
                }
            }

            int count = 0;

            foreach (string npc in toDelete)
            {
                RecentTopicSpeakers.Remove(npc);
                count++;
            }
            if (Config.DebugMode)
            {
                Monitor.Log($"Cleared {count} NPCs from RecentTopicSpeakers.", LogLevel.Debug);
            }
        }
Пример #16
0
        private void GameLoop_TimeChanged(object sender, TimeChangedEventArgs e)
        {
            // ignore if the screenshot had been captured or the player is not in farm
            if (isScreenshottedToday || !nowInFarm)
            {
                return;
            }

            string fullName = takeMapscreenshot.Invoke <string>(scale, screenshot_name, null);

            if (fullName != null)
            {
                // take screenshot
                addMessage.Invoke("Saved screenshot as '" + fullName + "'.", Color.Green);
                isScreenshottedToday = true;
            }
            else
            {
                if (tryTimes++ > 3)
                {
                    isScreenshottedToday = true;
                    addMessage.Invoke("Failed taking screenshot over 3 times, won't try agian today!", Color.Red);
                }
                else
                {
                    addMessage.Invoke("Failed taking screenshot!", Color.Red);
                }
            }
        }
        private void TimeChanged(object sender, TimeChangedEventArgs e)
        {
            OurFog.UpdateWeather();

            if (!Context.IsMainPlayer)
            {
                return;
            }
            if (OurFog.IsWeatherVisible)
            {
                return;
            }
            if (Game1.isFestival())
            {
                return;
            }

            if ((FogToday && Game1.timeOfDay <= Utility.ModifyTime(Game1.getStartingToGetDarkTime(), -100) && Randoms.NextDouble() <= ModOptions.EveningWeatherFogChance) || ((Randoms.NextDouble() <= ModOptions.EveningWeatherFogChance / 4) && Game1.timeOfDay <= Utility.ModifyTime(Game1.getStartingToGetDarkTime(), -100)) && Game1.timeOfDay > 1500)
            {
                Monitor.Log("Firing off evening fog chance", LogLevel.Info);

                //evening fog
                var numTime = Randoms.Next(60, 190);
                numTime = ClampTimeToTens(numTime);

                var startTime = Game1.getStartingToGetDarkTime();
                var endTime   = Utility.ModifyTime(Game1.getTrulyDarkTime(), numTime);
                var todayType = FogType.Normal;

                OurFog.CreateWeather(todayType, true);
                OurFog.SetWeatherTime(startTime, endTime);
                SendFogMessage(todayType, startTime, endTime);
                FogToday = false;
            }
        }
Пример #18
0
        private void TimeEvents_TimeChanged(object sender, TimeChangedEventArgs e)
        {
            StardewValley.Farmer player = Game1.player;

            bool allowAccess = this.location == "FarmHouse" || this.location == "Cabin";

            if (Context.IsWorldReady == false || allowAccess == false || player.Stamina >= (float)player.MaxStamina)
            {
                return;
            }

            float currentPercentage = (player.Stamina / player.MaxStamina) * 100;
            float multiplicator     = 0;


            if (currentPercentage < 20 || currentPercentage >= 80)
            {
                multiplicator = 0.05f;
            }
            else
            {
                multiplicator = 0.1f;
            }

            int staminaToGive = (int)Math.Round(player.MaxStamina * multiplicator, MidpointRounding.AwayFromZero);

            if ((player.Stamina + staminaToGive) > player.MaxStamina)
            {
                staminaToGive = (int)Math.Floor(player.MaxStamina - player.stamina);
            }

            player.Stamina += staminaToGive;
        }
        /// <summary>Raised after the in-game clock time changes.</summary>
        /// <param name="sender">The event sender.</param>
        /// <param name="e">The event arguments.</param>
        private void OnTimeChanged(object sender, TimeChangedEventArgs e)
        {
            if (!Game1.hasLoadedGame)
            {
                return;
            }

            if (!Context.IsMainPlayer)
            {
                return;
            }

            Conditions.TenMinuteUpdate();

            if (Game1.currentLocation.IsOutdoors && Conditions.HasWeather(CurrentWeather.Lightning) && !Conditions.HasWeather(CurrentWeather.Rain) && Game1.timeOfDay < 2400)
            {
                Utility.performLightningUpdate(Game1.timeOfDay);
            }

            //queued messages clear
            if (Game1.timeOfDay == 610 && queuedMsg != null)
            {
                Game1.hudMessages.Add(queuedMsg);
                queuedMsg = null;
            }

            WeatherProcessing.ProcessHazardousCropWeather(Conditions, Game1.timeOfDay, Dice);

            ClimatesOfFerngill.WindOverrideSpeed = 0f; //reset once time has passed.
        }
Пример #20
0
        private void OnTimeChanged(object sender, TimeChangedEventArgs e)
        {
            if (!this.IsFishing)
            {
                return;
            }

            if (Game1.random.Next(3) == 1)
            {
                SObject fish = this.fisher.currentLocation.getFish(200, 1, this.farmer.FishingLevel / 2, this.farmer, 4.5d, Vector2.Zero);
                if (fish == null || fish.ParentSheetIndex <= 0)
                {
                    fish = new SObject(Game1.random.Next(167, 173), 1, false, -1, 0);
                }
                if (fish.Category == -20 || fish.ParentSheetIndex == 152 || fish.ParentSheetIndex == 153 ||
                    fish.ParentSheetIndex == 157 || fish.ParentSheetIndex == 797 || fish.ParentSheetIndex == 79)
                {
                    fish = new SObject(Game1.random.Next(167, 173), 1, false, -1, 0);
                }
                if (fish.Category != -20 && fish.ParentSheetIndex != 152 && fish.ParentSheetIndex != 153 &&
                    fish.ParentSheetIndex != 157 && fish.ParentSheetIndex != 797 && fish.ParentSheetIndex != 79)
                {
                    int   skill      = this.farmer.fishingLevel.Value;
                    int   addedSkill = this.farmer.addedFishingLevel.Value;
                    int   quality    = 0;
                    float skillPower = (skill * 0.01f + addedSkill * 0.001f + (float)this.farmer.DailyLuck) * this.GetSkillMultiplier();

                    // There are chance to miss a fish. Depends on farmer's fishing skill and luck
                    if (Game1.random.NextDouble() < 0.2f - Math.Min(skill * 0.01 - this.farmer.DailyLuck * 2, 0.18f) - skillPower / 4)
                    {
                        var bbox = this.fisher.GetBoundingBox();
                        this.Invicibility += 1000;
                        this.fisher.currentLocation.debris.Add(new Debris("Miss", 1, new Vector2((float)bbox.Center.X, (float)bbox.Center.Y), Color.Yellow, 1f, 0f));
                        return;
                    }

                    if (skill >= 8 && Game1.random.NextDouble() < .01f + skillPower)
                    {
                        quality = 4;
                    }
                    else if (skill >= 6 && Game1.random.NextDouble() < 0.1f + skillPower)
                    {
                        quality = 2;
                    }
                    else if (skill >= 2 && Game1.random.NextDouble() < 0.2f + skillPower)
                    {
                        quality = 1;
                    }

                    fish.Quality = quality;

                    this.fishCaught.Push(fish);
                    this.Invicibility += 2000 - Math.Min(this.fishCaught.Count + 100, 2000);
                }

                this.lastCaughtFishIdx = fish.ParentSheetIndex;
                this.fishCaughtTimer   = 3000;
                this.Invicibility     += 1000;
            }
        }
Пример #21
0
        /// <summary>
        /// Will check everytime the time changes for checking where the player has passed out at and if there are any NPC in the area
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Events_TimeChanged(object sender, TimeChangedEventArgs e)
        {
            // Get to current location to check the NPCs against
            var location = Game1.currentLocation;

            // Make sure an NPC is in the area passed out in and that the time is 2am +
            if (location.characters.Count == 0 || Game1.timeOfDay < 2600)
            {
                return;
            }

            // Make sure to set the passout as being handled so the game doesn't handle it
            HasPassoutBeenHandled = true;

            // Pick a random NPC that is in that location and set as the mail sender
            NPC letterSender = location.characters[new Random().Next(location.characters.Count)];

            // Check if the player is in the NPC's home or not
            if (letterSender.DefaultMap == location.Name)
            {
                // Send the player mail from that NPC as if they are at home
                Game1.mailbox.Add("better10Hearts_" + letterSender.Name + "_Home");
            }
            else
            {
                // Send the player mail from that NPC as if they are away from home
                Game1.mailbox.Add("better10Hearts_" + letterSender.Name + "_Away");
            }
        }
Пример #22
0
        //track player position for fox statue
        private static void OnTimeChanged(object sender, TimeChangedEventArgs e)
        {
            if (!Game1.player.eventsSeen.Contains(UNSEALEVENT))
            {
                return;
            }

            int distance = Math.Abs(Game1.player.getTileX() - 18) + Math.Abs(Game1.player.getTileY() - 10);

            if (distance < 3)
            {
                FoxStatueCounter.Value += 1;
            }
            else
            {
                FoxStatueCounter.Value = 0;
            }

            if (FoxStatueCounter.Value >= 12)
            {
                SpawnJAItemAsDebris("Relic Fox Mask", 18, 10, Game1.getLocationFromName("Custom_Ridgeside_Ridge"));
                Game1.player.mailReceived.Add(FLAGFOXMASK);
                FoxStatueCounter.Value              = 0;
                Helper.Events.GameLoop.TimeChanged -= OnTimeChanged;
                OnFoxStatueMap = false;
            }
        }
Пример #23
0
        /// <summary>Raised after the in-game clock time changes.</summary>
        /// <param name="sender">The event sender.</param>
        /// <param name="e">The event arguments.</param>
        private void OnTimeChanged(object sender, TimeChangedEventArgs e)
        {
            if (Game1.timeOfDay == OurMoon.GetMoonRiseTime() && Game1.timeOfDay > 0600 && ModConfig.ShowMoonPhase)
            {
                Game1.addHUDMessage(new TCHUDMessage(
                                        Helper.Translation.Get("moon-text.moonrise", new { moonPhase = OurMoon.DescribeMoonPhase(), moonSet = OurMoon.GetMoonSetTime() }),
                                        OurMoon.CurrentPhase()));
            }

            if (Game1.timeOfDay == OurMoon.GetMoonSetTime() && ModConfig.ShowMoonPhase)
            {
                Game1.addHUDMessage(new TCHUDMessage(Helper.Translation.Get("moon-text.moonset", new { moonPhase = OurMoon.DescribeMoonPhase() }), OurMoon.CurrentPhase()));
            }

            if (OurMoon.IsEclipse)
            {
                Game1.globalOutdoorLighting = .5f;
                Game1.ambientLight          = nightColor;
                Game1.currentLocation.switchOutNightTiles();
                ResetTicker = 1;

                if (!Game1.currentLocation.IsOutdoors && Game1.currentLocation is DecoratableLocation)
                {
                    var loc = Game1.currentLocation as DecoratableLocation;
                    foreach (Furniture f in loc.furniture)
                    {
                        if (f.furniture_type.Value == Furniture.window)
                        {
                            Helper.Reflection.GetMethod(f, "addLights").Invoke(Game1.currentLocation);
                        }
                    }
                }

                if ((Game1.farmEvent == null && Game1.random.NextDouble() < (0.25 - Game1.player.team.AverageDailyLuck() / 2.0)) &&
                    Game1.spawnMonstersAtNight && Context.IsMainPlayer)
                {
                    if (ModConfig.Verbose)
                    {
                        Monitor.Log("Spawning a monster, or attempting to.", LogLevel.Debug);
                    }

                    if (Game1.random.NextDouble() < 0.25)
                    {
                        if (Game1.currentLocation.IsFarm)
                        {
                            Game1.getFarm().spawnFlyingMonstersOffScreen();
                            return;
                        }
                    }
                    else
                    {
                        Game1.getFarm().spawnGroundMonsterOffScreen();
                    }
                }
            }

            //moon 10-minute
            OurMoon.TenMinuteUpdate();
        }
Пример #24
0
        private void GameLoop_TimeChanged(object sender, TimeChangedEventArgs e)
        {
            if (!Context.IsWorldReady || !Context.IsMainPlayer || !config.Enabled || !config.UseOldMethod)
                return;

            if (e.NewTime > config.TimeFreezesAt)
                Game1.timeOfDay = config.TimeFreezesAt;
        }
Пример #25
0
 protected void OnTimeChanged(int tick)
 {
     if (this.TimeChangedEvent != null)
     {
         var args = new TimeChangedEventArgs(tick);
         this.TimeChangedEvent(this, args); // eventa ni preprasta dirketno kam methoda da se izpalni
     }
 }
Пример #26
0
 protected void OnTimeChanged(int tick)
 {
     if (TimeChanged != null)
     {
         TimeChangedEventArgs args = new TimeChangedEventArgs(tick);
         TimeChanged(this, args);
     }
 }
Пример #27
0
        private TimeChangedEventArgs OnTimeChanged(string time)
        {
            TimeChangedEventArgs args = new TimeChangedEventArgs(time);

            OnTimeChanged(args);

            return(args);
        }
Пример #28
0
        private TimeChangedEventArgs OnTimeChangedForOut()
        {
            TimeChangedEventArgs args = new TimeChangedEventArgs();

            OnTimeChanged(args);

            return(args);
        }
Пример #29
0
 private void OnTimeChanged(object sender, TimeChangedEventArgs e)
 {
     BarsUpdate.UpdateBarsInformation();
     BarsUpdate.CalculatePercentage();
     BarsWarnings.VerifyStatus();
     Penalty.VerifyPenalty();
     NetController.Sync();
 }
Пример #30
0
 /// <summary>Raised after the in-game clock time changes.</summary>
 /// <param name="sender">The event sender.</param>
 /// <param name="e">The event arguments.</param>
 private void OnTimeChanged(object sender, TimeChangedEventArgs e)
 {
     if (e.NewTime == OneTimeReminder || e.NewTime == RecurringReminder)
     {
         Game1.addHUDMessage(new HUDMessage($"Reminder: it is {e.NewTime}", Color.OrangeRed, 8450f));
         OneTimeReminder = 0;
     }
 }
Пример #31
0
 protected void OnTimeChanged(int tick)
 {
     if (TimeChanged != null)
     {
         TimeChangedEventArgs args = new TimeChangedEventArgs(tick);
         TimeChanged(this, args);
     }
 }
Пример #32
0
 private void onTimeChanged(object _sender, TimeChangedEventArgs _e)
 {
     if (chooser != null && currentMonsters != null)
     {
         cleanUpMonsters();
         spawnCropbeast();
     }
 }
Пример #33
0
        public void ChangeTime(DateTime date, int hour)
        {
            EventHandler<TimeChangedEventArgs> handler = TimeChanged;
            if (handler != null)
            {
                TimeChangedEventArgs arg = new TimeChangedEventArgs();
                arg.Date = date;
                arg.Hour = hour;
                handler(this, arg);
            }

            Date = date;
            Hour = hour;
        }
Пример #34
0
 private static void TimeChangedMethod(object sender, TimeChangedEventArgs eventArgs)
 {
     Console.WriteLine("{0}! Ticks left = {1}", sender.GetType().Name, eventArgs.TicksLeft);
 }
Пример #35
0
 //Event Handler
 public static void timerTimeChanged(object sender, TimeChangedEventArgs e)
 {
     Console.WriteLine("Seconds left: " + e.SecondsChanged);
 }
 private static void Timer_TimeChanged(object sender,
     TimeChangedEventArgs eventArgs)
 {
     Console.WriteLine("Timer! Ticks left = {0}", eventArgs.TicksLeft);
 }