public override void OnPickUp(bool abilityOne)
    {
        // bomb placed on
        _abilityIsActive = true;

        SetVisualModelActive(true);
        _timeBombState = TimeBombState.IDLE;

        UpdateDisplay("NOT ACTIVE");
        _countDownTimer = _countDownTime;

        _abilityOne      = abilityOne;
        _bIscountingDown = false;

        _displayText.color    = _startColor;
        _displayText.fontSize = _fontSizeText;
    }
    IEnumerator StartCountDown()
    {
        _bIscountingDown = false;

        _displayText.color = _activateColor;

        int flickerAmount = Mathf.FloorToInt(_timeDisplayActivated / _flickerSpeed / 2);

        for (int i = 0; i < flickerAmount; i++)
        {
            UpdateDisplay(">>ACTIVE<<");
            yield return(new WaitForSeconds(_flickerSpeed));

            UpdateDisplay(" ");
            yield return(new WaitForSeconds(_flickerSpeed));
        }

        _countDownTimer  = _countDownTime;
        _timeBombState   = TimeBombState.ACTIVATED;
        _bIscountingDown = true;
    }
    private void Explode()
    {
        if (_timeBombState != TimeBombState.ACTIVATED)
        {
            return;
        }

        _timeBombState = TimeBombState.DETONATED;

        EnableActivateParticles(true);

        Vector3 explosionPos = transform.position;

        Collider[] colliders = Physics.OverlapSphere(explosionPos, _radius);
        foreach (Collider col in colliders)
        {
            Rigidbody rb = col.GetComponent <Rigidbody>();
            if (rb != null)
            {
                if (rb.CompareTag("DonutTruck"))
                {
                    SCR_TruckDestructionManager truckDestrManager = col.GetComponent <SCR_TruckDestructionManager>();

                    // Calc damage
                    Vector3 truckPos = rb.position;
                    float   distance = (explosionPos - truckPos).magnitude;
                    float   damage   = (distance / _radius) * _maxDamage;

                    truckDestrManager.TakeDamage(damage);

                    rb.AddExplosionForce(_strength * _truckStrengthMultiplier, explosionPos, _radius);
                }
                else if (!rb.CompareTag("PoliceCar"))
                {
                    rb.AddExplosionForce(_strength, explosionPos, _radius);
                    _SoundHolder.GetComponent <SCR_AudioManager>().PlaySound(_SoundHolder.GetComponent <SCR_AudioManager>().GetSoundEffects()[9], GameObject.FindWithTag("PoliceCar"));
                }
            }
        }
    }