Пример #1
0
        /// <summary>
        /// Détermine le type d'animal à créer
        /// </summary>
        /// <param name="type"></param>
        /// <returns></returns>
        protected Bitmap[] DeterminerAnimal(TypeAnimal type)
        {
            Bitmap[] tab = new Bitmap[4];
            switch (type)
            {
            case TypeAnimal.Licorne:     //LICORNE
                tab[0] = TilesetImageGenerator.GetTile(TilesetImageGenerator.LICORNE_BAS);
                tab[1] = TilesetImageGenerator.GetTile(TilesetImageGenerator.LICORNE_HAUT);
                tab[2] = TilesetImageGenerator.GetTile(TilesetImageGenerator.LICORNE_GAUCHE);
                tab[3] = TilesetImageGenerator.GetTile(TilesetImageGenerator.LICORNE_DROITE);
                break;

            case TypeAnimal.Lion:     //LION
                tab[0] = TilesetImageGenerator.GetTile(TilesetImageGenerator.LION_BAS);
                tab[1] = TilesetImageGenerator.GetTile(TilesetImageGenerator.LION_GAUCHE);
                tab[2] = TilesetImageGenerator.GetTile(TilesetImageGenerator.LION_HAUT);
                tab[3] = TilesetImageGenerator.GetTile(TilesetImageGenerator.LION_DROITE);
                break;

            case TypeAnimal.Rhino:     //RHINO
                tab[0] = TilesetImageGenerator.GetTile(TilesetImageGenerator.RHINO_BAS);
                tab[1] = TilesetImageGenerator.GetTile(TilesetImageGenerator.RHINO_GAUCHE);
                tab[2] = TilesetImageGenerator.GetTile(TilesetImageGenerator.RHINO_HAUT);
                tab[3] = TilesetImageGenerator.GetTile(TilesetImageGenerator.RHINO_DROITE);
                break;
            }
            return(tab);
        }
Пример #2
0
 protected bool VerifDeplacementObstacleBas(Bitmap[,] tab)
 {
     if (tab[x, y + 1] == TilesetImageGenerator.GetTile(TilesetImageGenerator.SABLE) ||
         tab[x, y + 1] == TilesetImageGenerator.GetTile(TilesetImageGenerator.GAZON) ||
         tab[x, y + 1] == TilesetImageGenerator.GetTile(TilesetImageGenerator.ASPHALTE))
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
Пример #3
0
        private void DrawBaseMap(int screenWidth, int screenHeight, Bitmap tuileExemple)
        {
            Bitmap tuile = TilesetImageGenerator.GetTile(0);

            int tuileWidth  = tuile.Width;
            int tuileHeight = tuile.Height;

            for (int i = 0; i < screenHeight; i += tuileHeight)
            {
                {
                    listeTuiles.Add(new List <Tuile>());
                    for (int o = 0; o < screenWidth; o += tuileWidth)
                    {
                        listeTuiles[i / tuileHeight].Add(new Tuile(0));
                    }
                }
            }
        }
Пример #4
0
        /// <summary>
        /// Initialisation de mes boutons (choix) et du tableau de Bitmap qui contient les images du Mario Maker (ciel, plancher, etc.)
        /// </summary>
        private void Initialisation()
        {
            BtnNuage.BackgroundImage    = TilesetImageGenerator.GetTile(4);
            BtnBrique.BackgroundImage   = TilesetImageGenerator.GetTile(1);
            BtnPlancher.BackgroundImage = TilesetImageGenerator.GetTile(0);
            BtnCoin.BackgroundImage     = TilesetImageGenerator.GetTile(3);

            for (int i = 0; i < tab.GetLength(0); i++)
            {
                for (int j = 0; j < tab.GetLength(1); j++)
                {
                    if (j >= 14)
                    {
                        tab[i, j] = TilesetImageGenerator.GetTile(0);
                    }
                    else
                    {
                        tab[i, j] = TilesetImageGenerator.GetTile(2);
                    }
                }
            }
        }
Пример #5
0
        /// <summary>
        /// Évenement mouseClick, il y aura un changement sur le Form selon le choix de l'utilisateur
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Form1_MouseClick(object sender, MouseEventArgs e)
        {
            switch (choix)
            {
            case Choix.Brique:
                if (tab[e.X / 32, e.Y / 32] != TilesetImageGenerator.GetTile(1))
                {
                    tab[e.X / 32, e.Y / 32] = TilesetImageGenerator.GetTile(1);
                    Refresh();
                }
                break;

            case Choix.Plancher:
                if (tab[e.X / 32, e.Y / 32] != TilesetImageGenerator.GetTile(0))
                {
                    tab[e.X / 32, e.Y / 32] = TilesetImageGenerator.GetTile(0);
                    Refresh();
                }
                break;

            case Choix.Nuage:
                if (tab[e.X / 32, e.Y / 32] != TilesetImageGenerator.GetTile(4))
                {
                    tab[e.X / 32, e.Y / 32] = TilesetImageGenerator.GetTile(4);
                    Refresh();
                }
                break;

            case Choix.Coin:
                if (tab[e.X / 32, e.Y / 32] != TilesetImageGenerator.GetTile(3))
                {
                    tab[e.X / 32, e.Y / 32] = TilesetImageGenerator.GetTile(3);
                    Refresh();
                }
                break;
            }
        }