Пример #1
0
        protected override void UpdateTileLayer(bool tileSourceChanged)
        {
            var update = false;

            if (ParentMap == null || !ParentMap.MapProjection.IsWebMercator)
            {
                TileMatrix = null;
                update     = true;
            }
            else
            {
                if (tileSourceChanged)
                {
                    Tiles.Clear();
                    update = true;
                }

                if (SetTileMatrix())
                {
                    SetRenderTransform();
                    update = true;
                }
            }

            if (update)
            {
                UpdateTiles();
            }
        }
Пример #2
0
        protected virtual void UpdateTiles(bool clearTiles)
        {
            if (Tiles.Count > 0)
            {
                TileImageLoader.CancelLoadTiles(this);
            }

            if (clearTiles)
            {
                Tiles.Clear();
            }

            SelectTiles();

            Children.Clear();

            if (Tiles.Count > 0)
            {
                foreach (var tile in Tiles)
                {
                    Children.Add(tile.Image);
                }

                var pendingTiles = Tiles.Where(t => t.Pending);

                if (LoadTilesDescending)
                {
                    pendingTiles = pendingTiles.OrderByDescending(t => t.ZoomLevel); // higher zoom levels first
                }

                TileImageLoader.BeginLoadTiles(this, pendingTiles);
            }
        }
Пример #3
0
        public unsafe bool BuildInputPerTile(List <NavMeshBuildInput> inputs)
        {
            HeightBounds = default;
            Tiles.Clear();
            TilesToBuild.Clear();

            BuildResult = new NavMeshBuildResult();

            NormalizeInputHeights(inputs);
            SetGlobalBounds(inputs);

            foreach (NavMeshBuildInput input in inputs)
            {
                int result = BuildTile(input.TileBounds.Coord, BuildSettings, AgentSettings, input, 1, out NavMeshTile tile);

                if (result == 0)
                {
                    Tiles[input.TileBounds.Coord] = tile;
                    BuildResult.TilesBuilt++;
                }
                else if (result != 110)
                {
                    BuildResult.Result = result;
                    return(false);
                }
            }

            BuildResult.Result = 0;

            return(true);
        }
Пример #4
0
        public bool GenerateTiles(MTileSettings settings)
        {
            // delete previous tiles
            Tiles.Clear();

            double refWidth  = Extents.Width + settings.XPadding;
            double refHeight = Extents.Height + settings.YPadding;

            int nRows    = (int)Math.Ceiling(refHeight / settings.YSize);
            int nColumns = (int)Math.Ceiling(refWidth / settings.XSize);

            var _halfTileWidth  = 0.5 * settings.XSize;
            var _halfTileHeight = 0.5 * settings.YSize;
            var _centre         = Extents.Centre - new MarkGeometryPoint(0.5 * (nColumns * settings.XSize), 0.5 * (nRows * settings.YSize));

            for (int row = 0; row < nRows; row++)
            {
                for (int col = 0; col < nColumns; col++)
                {
                    var centrePoint = new MarkGeometryPoint(
                        (col * settings.XSize) + _halfTileWidth,
                        (row * settings.YSize) + _halfTileHeight
                        );

                    GeometricArithmeticModule.Translate(centrePoint, _centre.X + settings.XOffset, _centre.Y + settings.YOffset);

                    Tiles.Add(new MarkGeometryRectangle(centrePoint, settings.XSize, settings.YSize));
                }
            }

            return(true);
        }
Пример #5
0
        protected virtual void UpdateTiles(bool clearTiles)
        {
            if (Tiles.Count > 0)
            {
                TileImageLoader.CancelLoadTiles(this);
            }

            if (clearTiles)
            {
                Tiles.Clear();
            }

            SelectTiles();

            Children.Clear();

            if (Tiles.Count > 0)
            {
                foreach (var tile in Tiles)
                {
                    Children.Add(tile.Image);
                }

                TileImageLoader.BeginLoadTiles(this, Tiles.Where(t => t.Pending).OrderByDescending(t => t.ZoomLevel));
            }
        }
Пример #6
0
 private void LoadSelectedMapTilesImages()
 {
     Tiles.Clear();
     foreach (var t in BlockSets.ElementAt((int)selectedMap.TileSetID).Tiles)
     {
         Tiles.Add(Bitmap2BitmapSource(t));
     }
 }
Пример #7
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 public void Clear()
 {
     Tiles.Clear();
     _tileDisc.Clear();
     TileCount = 0;
     Discover(false);
     Discover(false);
 }
Пример #8
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 private void TileSourcePropertyChanged()
 {
     if (TileGrid != null)
     {
         Tiles.Clear();
         UpdateTiles();
     }
 }
Пример #9
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 public void DestroyTiles()
 {
     for (int i = 0; i < Tiles.Count; i++)
     {
         Tiles.Array[i].DestroyTile();
     }
     Tiles.Clear();
 }
Пример #10
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        public void Update(int count)
        {
            Tiles.Clear();

            for (int i = 0; i < count; i++)
            {
                Tiles.Add(new Tile(this));
            }
        }
Пример #11
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    public void ClearMall()
    {
        pathfindingNodeManager = PathfindingNodeManager.Instance;
        tiles = Tiles.Instance;

        objectSpawner.Clear();
        pathfindingNodeManager.Clear();
        tiles.Clear();
    }
Пример #12
0
        private void SetTiles()
        {
            int maxZoomLevel;

            if (TileSource == null ||
                TileMatrix == null ||
                (maxZoomLevel = Math.Min(TileMatrix.ZoomLevel, MaxZoomLevel)) < MinZoomLevel)
            {
                Tiles.Clear();
            }
            else
            {
                var newTiles     = new List <Tile>();
                var minZoomLevel = maxZoomLevel;

                if (this == ParentMap.MapLayer) // load background tiles
                {
                    minZoomLevel = Math.Max(TileMatrix.ZoomLevel - MaxBackgroundLevels, MinZoomLevel);
                }

                var oldTiles = Tiles.Where(t => t.ZoomLevel >= minZoomLevel && t.ZoomLevel <= maxZoomLevel).ToList();

                Tiles.Clear();

                for (var z = minZoomLevel; z <= maxZoomLevel; z++)
                {
                    var tileSize = 1 << (TileMatrix.ZoomLevel - z);
                    var x1       = (int)Math.Floor((double)TileMatrix.XMin / tileSize); // may be negative
                    var x2       = TileMatrix.XMax / tileSize;
                    var y1       = Math.Max(TileMatrix.YMin / tileSize, 0);
                    var y2       = Math.Min(TileMatrix.YMax / tileSize, (1 << z) - 1);

                    for (var y = y1; y <= y2; y++)
                    {
                        for (var x = x1; x <= x2; x++)
                        {
                            var tile = oldTiles.FirstOrDefault(t => t.ZoomLevel == z && t.X == x && t.Y == y);

                            if (tile == null)
                            {
                                tile = new Tile(z, x, y);

                                var equivalentTile = oldTiles.FirstOrDefault(
                                    t => t.ZoomLevel == z && t.XIndex == tile.XIndex && t.Y == y && !t.Pending);

                                if (equivalentTile != null)
                                {
                                    tile.SetImage(equivalentTile.Image.Source, false); // no fade-in animation
                                }
                            }

                            Tiles.Add(tile);
                        }
                    }
                }
            }
        }
Пример #13
0
        public void Reset()
        {
            Tiles.Clear();

            for (int i = 0; i < Defaults.TileCount; i++)
            {
                Tiles.Add((TileEnum)i);
            }

            // Shuffle the TileBag
            Tiles.Shuffle();
        }
Пример #14
0
 private void InitializeGame()
 {
     ShowResult = false;
     Result     = "";
     Turn       = Player.O;
     Tiles.Clear();
     for (int i = 0; i < 9; i++)
     {
         Tiles.Add(new Tile {
             Position = i, PlayedBy = null, Enabled = true
         });
     }
 }
Пример #15
0
        private void ZoomGrid(int value)
        {
            mapZoom = value;

            TileSize = GetTileSize(value);
            Children.Clear();
            foreach (MapTileVisual tile in Tiles)
            {
                tile.Fill = null;
                tile.Dispose();
            }
            Tiles.Clear();
            InitGrid();
        }
Пример #16
0
        protected virtual void Dispose(bool disposing)
        {
            if (disposed)
            {
                return;
            }

            if (disposing)
            {
                TotalMap = null;
                Tiles.Clear();
                Tiles = null;
            }

            disposed = true;
        }
Пример #17
0
        public void Dispose()
        {
            _timer.Dispose();
            _timer = null;

            _gameMoveLogic.Dispose();
            _gameMoveLogic = null;

            foreach (var player in Players)
            {
                player.Dispose();
            }
            Players.Clear();

            Tiles.Clear();
        }
Пример #18
0
        //---------------------------------------//
        //-----         FUNÇÕES             -----//
        //---------------------------------------//

        /// <summary>
        /// Lê o array contido no mapa e ordena as posições dos tiles.
        /// </summary>
        public override void Read()
        {
            IsRead = false;

            TotalMap = Map.GetMap();
            Tiles.Clear();

            //dimensões do array
            int d0 = TotalMap.GetLength(0);
            int d1 = TotalMap.GetLength(1);

            for (int row = 0; row < d0; row++)
            {
                for (int col = 0; col < d1; col++)
                {
                    //O valor da posição no array
                    T index = TotalMap[row, col];

                    //Recebe o Tile da tabela
                    if (Map.Table.ContainsKey(index))
                    {
                        IsoTile tile = new IsoTile(Map.Table[index]);
                        //Atualiza todas as animações do tile
                        //tile.UpdateBounds();
                        //largura e altura para cálculo
                        //Usa as configuraçõs do tamanho do tile pela animação
                        //int w = tile.Animation.Bounds.Width;
                        //int h = tile.Animation.Bounds.Height;

                        //Usa as configurações de tamanho geral
                        int   w  = TileWidth;
                        int   h  = TileHeight;
                        float sx = StartPosition.X;
                        float sy = StartPosition.Y;

                        //O cálculo se dá na animação do topo
                        //antes o valor de row era positivo
                        tile.Actor.Transform.X = ((w / 2) * -row) + ((w / 2) * col) + sx;
                        tile.Actor.Transform.Y = ((h / 2) * col) - ((h / 2) * -row) + sy;

                        Tiles.Add(new Point(row, col), tile);
                    }
                }
            }

            IsRead = true;
        }
        private void ReadFinalMap()
        {
            IsRead = false;
            Tiles.Clear();

            //dimensões do array
            int d0 = TotalMap.GetLength(0);
            int d1 = TotalMap.GetLength(1);

            for (int row = 0; row < d0; row++)
            {
                for (int col = 0; col < d1; col++)
                {
                    //O valor da posição no array
                    T index = TotalMap[row, col];
                    //Recebe o Tile da tabela
                    Dictionary <T, IsoTile> table = point_sector[new Point(row, col)].Table;

                    if (table.ContainsKey(index))
                    {
                        IsoTile tile = new IsoTile(table[index]);

                        //largura e altura para cálculo
                        //int w = tile.Animation.Bounds.Width;
                        //int h = tile.Animation.Bounds.Height;
                        int   w  = TileWidth;
                        int   h  = TileHeight;
                        float sx = StartPosition.X;
                        float sy = StartPosition.Y;

                        //O cálculo se dá na animação do topo
                        //com o valor de row positivo o mapa fica invertido
                        tile.Actor.Transform.X = ((w / 2) * -row) + ((w / 2) * col) + sx;
                        tile.Actor.Transform.Y = ((h / 2) * col) - ((h / 2) * -row) + sy;
                        tile.UpdateBounds();

                        tile.MapPoint = new Point(row, col);

                        Tiles.Add(new Point(row, col), tile);
                    }
                }
            }

            IsRead = true;
        }
Пример #20
0
        /// <summary>
        /// Sets this <see cref="ImageBox"/> with a previously created memento.
        /// </summary>
        /// <param name="memento">Memento to set.</param>
        /// <remarks>
        /// This method restores the state of a <see cref="ImageBox"/> with
        /// a memento previously created by <see cref="ImageBox.CreateMemento"/>.
        /// </remarks>
        public virtual void SetMemento(object memento)
        {
            Platform.CheckForNullReference(memento, "memento");

            PrintImageBoxMemento imageBoxMemento = (PrintImageBoxMemento)memento;

            Tiles.Clear();
            foreach (PrintViewTile tile in imageBoxMemento.TileCollection)
            {
                tile.Deselect();
                Tiles.Add(tile);
            }
            _normalizedRectangle = RectangleF.Empty;
            this.TotleImageCount = imageBoxMemento.TotleTileCount;

            DisplaySetLocked = false;
            this.DisplaySet  = imageBoxMemento.DisplaySet;
            if (this.DisplaySet != null)
            {
                this.DisplaySet.SetMemento(imageBoxMemento.DisplaySetMemento);
            }

            this.DisplaySetLocked = imageBoxMemento.DisplaySetLocked;

            this.NormalizedRectangle = imageBoxMemento.NormalizedRectangle;

            if (imageBoxMemento.TopLeftPresentationImageIndex != -1)
            {
                this.TopLeftPresentationImageIndex = imageBoxMemento.TopLeftPresentationImageIndex;
            }

            if (imageBoxMemento.IndexOfSelectedTile != -1)
            {
                ITile selectedTile = this.Tiles[imageBoxMemento.IndexOfSelectedTile];
                selectedTile.Select();
            }

            EventsHelper.Fire(_layoutCompletedEvent, this, EventArgs.Empty);
            if (_imageViewer != null)
            {
                _imageViewer.PropertyValueChanged();
            }
        }
    public void DestroyCurrentLevel()
    {
        Debug.Log("Destroying all tiles...");

        List <TileScript> tilesToDestroy = new List <TileScript>();

        if (Tiles != null)
        {
            tilesToDestroy.AddRange(GetAllTilesFromCurrentLevelDictionary());
            Tiles.Clear();
        }

        foreach (TileScript tile in tilesToDestroy)
        {
            Destroy(tile.gameObject);
            Destroy(tile);
        }

        // Destroy(currentLevelBG);
    }
Пример #22
0
        public unsafe bool BuildAllFromSingleInput(NavMeshBuildInput single)
        {
            HeightBounds = default;
            Tiles.Clear();
            TilesToBuild.Clear();

            List <NavMeshBuildInput> inputs = new List <NavMeshBuildInput>()
            {
                single
            };

            BuildResult = new NavMeshBuildResult();

            NormalizeInputHeights(inputs);
            SetGlobalBounds(inputs);

            foreach (NavMeshBuildInput input in inputs)
            {
                var tiles = NavMeshBuildUtils.GetOverlappingTiles(BuildSettings, input.TileBounds.Bounds);
                foreach (var tileCoord in tiles)
                {
                    int result = BuildTile(tileCoord, BuildSettings, AgentSettings, input, 1, out NavMeshTile tile);
                    if (result == 0)
                    {
                        Tiles[tileCoord] = tile;
                        BuildResult.TilesBuilt++;
                    }
                    else if (result != 110)
                    {
                        BuildResult.Result = result;
                        return(false);
                    }
                }
            }

            BuildResult.Result = 0;

            return(true);
        }
Пример #23
0
        protected override void UpdateTileLayer(bool tileSourceChanged)
        {
            var update = false;

            if (ParentMap == null || !ParentMap.MapProjection.IsWebMercator)
            {
                TileMatrix = null;
                update     = true;
            }
            else
            {
                if (tileSourceChanged)
                {
                    Tiles.Clear();
                    update = true;
                }

                if (SetTileMatrix())
                {
                    SetRenderTransform();
                    update = true;
                }
            }

            if (update)
            {
                SetTiles();

                Children.Clear();

                foreach (var tile in Tiles)
                {
                    Children.Add(tile.Image);
                }

                LoadTiles(Tiles, SourceName);
            }
        }
Пример #24
0
        /// Clears the current state and displays the given state.
        public void Reset(GameState state)
        {
            if (state.BoardSize == BoardSize)
            {
                ResetDifferential(state);
                return;
            }

            Tiles.Clear();
            CurrentState = state;
            BoardSize    = state.BoardSize;
            var range = Enumerable.Range(0, BoardSize).ToList();
            var tiles
                = range.SelectMany(x => range.Select(y => new TileViewModel(MessengerInstance, Position2D.New(x, y))))
                  .Cast <ITilePresenter>();

            foreach (var tile in tiles)
            {
                tile.Update(state.PlayerOn(tile.Position), state.HasBall(tile.Position));
                Tiles.Add(tile);
            }

            UnlockedPlayer = null;
        }
Пример #25
0
        public void GenerateWorldVoronoi(int?seed = null)
        {
            Tiles.Clear();

            Vor = new Voronoi(seed);
            Vor.Calculate(150, 300, 300);

            SetSpawnVoronoi();

            var tileset = _engine.TileSetManager.Current;
            var rand    = new Random();

            foreach (var point in Vor.Points)
            {
                var tilesettile = tileset.GetRandomTile(point.Type, rand);
                var tile        = new Tile(point, tileset.Texture, tilesettile.Rect, tilesettile.IsPassable);
                Tiles.Add(tile);

                if (point.Type == Tile.TileType.Spawn)
                {
                    Spawn = tile;
                }
            }
        }
Пример #26
0
    public static void ResetWorld()
    {
        mapper.Clear();

        for (int i = 0; i < Tiles.Count; i++)
        {
            Tiles[i].gameObject.SetActive(false);
        }
        Tiles.Clear();

        for (int i = 0; i < Objects.Count; i++)
        {
            Objects[i].gameObject.SetActive(false);
        }
        Objects.Clear();

        Current.tileOffset.X = 0;
        Current.tileOffset.Y = 0;

        Current.GridSize.X      = 0;
        Current.GridSize.Y      = 0;
        Current.lastPlayerTileX = null;
        Current.lastPlayerTileY = null;
    }
Пример #27
0
 /// <summary>
 /// Clear the tile dictionary and save.
 /// </summary>
 public void ClearTiles()
 {
     Tiles.Clear();
     _gridBounds = null;
     Save();
 }
 public void ClearTiles()
 {
     _completeList = CharList.ToCustomBasicList();
     Tiles.Clear();
     HiddenValue += 1; // so it can repaint (?)
 }
Пример #29
0
 /// <summary>
 /// Clears all spawn points, textures and tiles.
 /// </summary>
 public void Clear()
 {
     SpawnPoints.Clear();
     Textures.Clear();
     Tiles.Clear();
 }
Пример #30
0
 /// <summary>
 /// Clear this instance.
 /// </summary>
 public void Clear()
 {
     Tiles.Clear();
 }