Пример #1
0
    void TeleportPlayerOutsideBloc(GameObject entity)
    {
        TilemapsManager map             = entity.GetComponent <PlayerArea>().GetPlayerMap();
        Transform       playerTransform = entity.GetComponent <Transform>();

        while (!map.CellIsEmpty(playerTransform.position))
        {
            playerTransform.Translate(new Vector3(0, 1, 0));
        }
    }
Пример #2
0
    void FoundPlayerMap()
    {
        GameObject[]   maps           = GameObject.FindGameObjectsWithTag("Map");
        SpriteRenderer playerRenderer = gameObject.GetComponent <SpriteRenderer>();

        foreach (GameObject map in maps)
        {
            TilemapsManager tilemap = map.GetComponent <TilemapsManager>();
            float           startX  = map.transform.position.x;
            float           endX    = startX + (tilemap.chunkWidth);

            if (transform.position.x > startX && transform.position.x < endX)
            {
                this.playerMap  = tilemap;
                this.leftBound  = startX + CELL_SIZE + playerRenderer.bounds.size.x / 2;
                this.rightBound = endX - CELL_SIZE - playerRenderer.bounds.size.x / 2;
            }
        }
    }