public Tile(Texture2D texture, Rectangle rectangle, Tiled.LayerId layerId, bool isActive = true, string tag = "") { this.texture = texture; this.rigidbody = new Rigidbody( rectangle: rectangle ); this.tag = tag; this.isActive = isActive; this.layerID = layerId; }
private List <ITile> GetTiles(Dictionary <int, Texture2D> textures, int[,] map, Tiled.LayerId layerId, Point mapTopLeftCorner) { List <ITile> tiles = new List <ITile>(); for (int row = 0; row < map.GetLength(0); row++) { for (int element = 0; element < map.GetLength(1); element++) { if (textures[map[row, element]] != null) { int AssetSize_x_ScaleFactor = ChristianGame.Default.AssetSize * ChristianGame.Default.ScaleFactor; Tile tile = new Tile( texture: textures[map[row, element]], rectangle: new Rectangle( x: (element * textures[map[row, element]].Width) + (mapTopLeftCorner.X * AssetSize_x_ScaleFactor), y: (row * textures[map[row, element]].Height) + (mapTopLeftCorner.Y * AssetSize_x_ScaleFactor), width: textures[map[row, element]].Width, height: textures[map[row, element]].Height ), layerId: layerId, tag: "" ); tiles.Add(tile); } } } return(tiles); }