//build map void BuildMap() { if (creator.firstTimeBuild) { creator.BuildMapComplete(false, false, false); } else { Vector3 _p = this.transform.position; //this is a custom optimization loop because we are using a radius //instead of just a single point position for (int l = 0; l < creator.configuration.global.layerCount; l++) { for (int rY = -radius; rY < radius; rY++) { for (int rX = -radius; rX < radius; rX++) { creator.OptimizePassPartial(l, (int)_p.x + rX, (int)_p.z + rY); } } } creator.BuildMapPartial(false, true); } }
public override void OnInspectorGUI() { EditorGUILayout.BeginHorizontal("Box"); GUILayout.Label(topLogo); //if (GUILayout.Button(iconStore, GUILayout.Width(40), GUILayout.Height(40))) //{ // TileWorldTileStore.InitStore(); //} if (GUILayout.Button(iconOptionMenu, GUILayout.Height(40), GUILayout.Width(40))) { Event evt = Event.current; Rect contextRect = new Rect(0, 0, Screen.width, 300); Vector2 mousePos = evt.mousePosition; if (contextRect.Contains(mousePos)) { // create menu GenericMenu menu = new GenericMenu(); menu.AddItem(new GUIContent("Load Map"), false, Callback, "item 1"); menu.AddItem(new GUIContent("Save Map"), false, Callback, "item 2"); menu.AddSeparator(""); //menu.AddItem(new GUIContent("Check for new tiles"), false, Callback, "item 3"); menu.AddItem(new GUIContent("About"), false, Callback, "item 4"); menu.AddItem(new GUIContent("Help"), false, Callback, "item 5"); menu.ShowAsContext(); evt.Use(); } } EditorGUILayout.EndHorizontal(); if (creator.configuration == null) { EditorGUILayout.HelpBox("Please create or load an asset configuration file.", MessageType.Info); } //CONFIGURATION FILE OPTIONS EditorGUILayout.BeginHorizontal(); creator.configuration = (TileWorldConfiguration)EditorGUILayout.ObjectField(creator.configuration, typeof(TileWorldConfiguration), true) as TileWorldConfiguration; if (GUILayout.Button("create config.", "ToolBarButton")) { TileWorldConfigurationEditor.CreateConfigFile(creator); } if (GUILayout.Button("load config.", "ToolBarButton")) { var _configPath = EditorUtility.OpenFilePanel("load configuration file", "Assets", "asset"); //make path relative if (_configPath != "") { _configPath = "Assets" + _configPath.Substring(Application.dataPath.Length); creator.configuration = (TileWorldConfiguration)UnityEditor.AssetDatabase.LoadAssetAtPath(_configPath, typeof(TileWorldConfiguration)); } } EditorGUILayout.EndHorizontal(); if (creator.configuration == null) { if (GUI.changed) { creator.firstTimeBuild = true; #if UNITY_5_3_OR_NEWER || UNITY_5_3 EditorSceneManager.MarkSceneDirty(this.currentScene); #else EditorApplication.MarkSceneDirty(); #endif } return; } // Show configuration editor //-------------------------- TileWorldConfigurationEditor.ShowConfigurationEditor(creator.configuration); //SHOW EDIT MAP //------------- GUI.color = colorGUIFoldout3; EditorGUILayout.BeginVertical("Box"); GUI.color = Color.white; GUILayout.BeginHorizontal("Box"); creator.configuration.ui.showEdit = GUILayout.Toggle(creator.configuration.ui.showEdit, ("Edit map"), GUI.skin.GetStyle("foldout"), GUILayout.ExpandWidth(true), GUILayout.Height(18)); if (GUILayout.Button(iconUndockWindow, "ToolbarButton", GUILayout.Width(25))) { TileWorldCreatorEditorEditMapWindow.InitWindow(creator.gameObject); } GUILayout.EndHorizontal(); if (creator.configuration.ui.showEdit) { ShowEdit(); } EditorGUILayout.EndVertical(); if (GUILayout.Button("Generate New", GUILayout.Height(30))) { //reset undo stack undoStack = new TileWorldUndoStack <bool[]>(); redoStack = new TileWorldUndoStack <bool[]>(); //paintRegisterMap = new bool[creator.configuration.global.width, creator.configuration.global.height]; creator.GenerateMaps(); for (int li = 0; li < creator.configuration.global.layerCount; li++) { creator.configuration.worldMap[li].maskMap = new bool[creator.configuration.global.width, creator.configuration.global.height]; creator.configuration.worldMap[li].maskMap = creator.iMasks[creator.configuration.worldMap[li].selectedMask].ApplyMask(creator.configuration.worldMap[li].cellMap, creator.GetComponent <TileWorldCreator>(), creator.configuration); } } if (GUILayout.Button("Build", GUILayout.Height(30))) { if (creator.firstTimeBuild) { //creator.BuildMapEditor(); creator.BuildMapComplete(false, false, true); } else { if (creator.configuration.global.buildOverlappingTiles) { //creator.BuildMapPartial(true); //creator.BuildMapPartial(false, false, 0, 0); creator.BuildMapPartial(false, false); } else { creator.firstTimeBuild = true; //creator.BuildMapEditor(); creator.BuildMapComplete(false, false, true); } } } if (creator.mergeReady) { GUI.enabled = true; } else { GUI.enabled = false; } if (GUILayout.Button("Merge", GUILayout.Height(30))) { Merge(); creator.mergeReady = false; } GUI.enabled = true; SceneView.RepaintAll(); if (GUI.changed) { creator.firstTimeBuild = true; #if UNITY_5_3_OR_NEWER || UNITY_5_3 EditorSceneManager.MarkSceneDirty(this.currentScene); #else EditorApplication.MarkSceneDirty(); #endif } EditorUtility.SetDirty(creator); if (creator.configuration != null) { EditorUtility.SetDirty(creator.configuration); } }
//Initialize Editor public void Init(bool _buildMap) { creator.configuration.ui.autoBuild = true; if (_buildMap) { //use the settings from the tileworldcreator prefab //if this is false we will have to assign new settings like in the //runtime demoscene (new TileWorldCreator.Settings();) //creator.useSettingsFromReference = true; //first generate a new map creator.GenerateMaps(); //assign a new mask map to layers which are using one for (int l = 0; l < creator.configuration.global.layerCount; l++) { if (creator.configuration.worldMap[l].useMask) { creator.AddNewMask(l); } } // Build the map with coroutine set to false, merge false and optimization set to true. creator.BuildMapComplete(false, false, true); //bool array for painted cells cellMap = new bool[creator.configuration.global.width, creator.configuration.global.height]; cellInstancedMap = new bool[creator.configuration.global.width, creator.configuration.global.height]; for (int w = 0; w < creator.configuration.global.width; w++) { for (int h = 0; h < creator.configuration.global.height; h++) { cellMap[w, h] = false; cellInstancedMap[w, h] = false; } } } //setup camera editorCam.transform.position = new Vector3(creator.configuration.global.width / 2 + creator.transform.position.x, 10, creator.configuration.global.height / 2 + creator.transform.position.z); editorCam.transform.rotation = Quaternion.Euler(new Vector3(90, 0, 0)); editorCam.orthographic = true; float _h = ((float)creator.configuration.global.height / 2); float _w = ((float)creator.configuration.global.width / (float)creator.configuration.global.height) * 3; editorCam.orthographicSize = _h + _w; maxDistance = _h + _w; camDistance = maxDistance; if (grid != null) { Destroy(grid.gameObject); } if (cell != null) { Destroy(cell.gameObject); } if (cursor != null) { Destroy(cursor.gameObject); } //setup editor //generate grid plane //matGrid = new Material(Shader.Find("Particles/Additive")); -> does not work in builds, becuase shader will no be included in build matGrid = new Material(mainMaterial); if (showGrid) { matGrid.SetTexture("_MainTex", gridTexture); matGrid.SetColor("_TintColor", gridColorActive); } else { matGrid.SetColor("_TintColor", gridColorDeactive); } grid = GeneratePlane(creator.configuration.global.width, creator.configuration.global.height, matGrid, "grid"); //generate cell plane and material add and material remove //which will be used for the cells //material add cell //matCellAdd = new Material(Shader.Find("Particles/Additive")); matCellAdd = new Material(mainMaterial); matCellAdd.SetColor("_TintColor", cellAddColor); ////material remove cell //matCellRemove = new Material(Shader.Find("Particles/Additive")); matCellRemove = new Material(mainMaterial); matCellRemove.SetColor("_TintColor", cellRemoveColor); cell = GeneratePlane(1, 1, matCellAdd, "cell"); //move cell cell.transform.position = new Vector3(-1000, -1000, -1000); //generate cursor //matCursor = new Material(Shader.Find("Particles/Additive")); matCursor = new Material(mainMaterial); matCursor.SetColor("_TintColor", cursorColor); cursor = GeneratePlane(2, 2, matCursor, "cursor"); mapReady = true; //parent grid, cell and cursor object cell.transform.parent = this.transform; grid.transform.parent = this.transform; cursor.transform.parent = this.transform; this.transform.position = creator.transform.position; //initialize layers and build arrays InitLayers(); }