Пример #1
0
 public void SetTiles(List <Tile> tiles)
 {
     foreach (Tile tile in tiles)
     {
         images [tile.x] [tile.y].sprite = TileViewHolder.GetTileSprite(tile.type);
     }
 }
Пример #2
0
    public void SetField(Tile[][] tiles)
    {
        int fieldTilesWidth  = tiles [0].Length;
        int fieldTilesHeight = tiles.Length;

        float preferredWidth  = rectTransform.rect.width / fieldTilesWidth;
        float preferredHeight = rectTransform.rect.height / fieldTilesHeight;

        float preferredTileSide = preferredWidth < preferredHeight ? preferredWidth : preferredHeight;

        layoutGroup.constraint      = GridLayoutGroup.Constraint.FixedColumnCount;
        layoutGroup.constraintCount = fieldTilesWidth;
        layoutGroup.cellSize        = new Vector2(preferredTileSide, preferredTileSide);

        images = new Image[fieldTilesHeight][];
        GameObject cloneTile;
        Image      image;

        for (int x = 0; x < fieldTilesHeight; x++)
        {
            images [x] = new Image[fieldTilesWidth];
            for (int y = 0; y < fieldTilesWidth; y++)
            {
                cloneTile = Instantiate(tilePrefab, transform) as GameObject;
                cloneTile.transform.localScale = Vector3.one;
                image          = cloneTile.GetComponent <Image> ();
                image.sprite   = TileViewHolder.GetTileSprite(tiles [x] [y].type);
                images [x] [y] = image;
            }
        }
    }