private void OneTurn() { (int row, int col)pos1, pos2; Tile[] situation = new Tile[TileUtil.NUM_NEIGHBORS]; RobbyWorld world = new RobbyWorld(10, 10, 0.5f); IList <Reaction> rules = world.GenerateRandomRules(); StringBuilder sb = new StringBuilder(); int ruleIndex; pos1 = world.RobbyPos; world.GetSituationAt(pos1, situation); ruleIndex = TileUtil.ToDecimal(situation); sb.AppendFormat( "Robby's position: ({0},{1})\n", pos1.row, pos1.col); sb.AppendFormat( "Robby's situation: {0} [ {1} ]\n", ruleIndex, TileUtil.ToString(situation)); sb.AppendFormat( "Robby's action to take for situation {0}: {1}\n", ruleIndex, rules[ruleIndex]); sb.AppendFormat("Robby's original score: {0}", world.Score); sb.AppendLine("\nActing up..."); world.NextTurn(rules); pos2 = world.RobbyPos; sb.AppendFormat( "Robby's new position: ({0},{1})\n", pos2.row, pos2.col); sb.AppendFormat( "Situation in original position: {0}\n", world[pos1.row, pos1.col]); sb.AppendFormat("Robby's new score: {0}", world.Score); Debug.Log(sb.ToString()); }