/// <summary> /// Display user interface to clear a tile system. /// </summary> /// <param name="system">Tile system.</param> /// <exception cref="System.ArgumentNullException"> /// If <paramref name="system"/> is <c>null</c>. /// </exception> internal static void Command_Clear(TileSystem system) { if (system == null) { throw new ArgumentNullException("system"); } if (!EditorUtility.DisplayDialog( TileLang.ParticularText("Action", "Clear Tiles"), string.Format( /* 0: name of tile system */ TileLang.Text("Do you really want to clear all tiles from '{0}'?"), system.name ), TileLang.ParticularText("Action", "Yes"), TileLang.ParticularText("Action", "No") )) { return; } // Register undo event. Undo.RegisterFullObjectHierarchyUndo(system.gameObject, TileLang.ParticularText("Action", "Clear Tiles")); // Erase all tiles from selected system. system.EraseAllTiles(); }