Пример #1
0
    public void SetValue(int value)
    {
        Label.text     = value.ToString();
        Label.fontSize = CalculateFontSize(value);

        TileStyle style = TileStyles.GetStyleForValue(value);

        TileRenderer.material.color = style.Color;
        Label.color = style.TextColor;
    }
Пример #2
0
    public void OnGUI()
    {
        GUIStyle _miniButtonStyle = null;

        _miniButtonStyle             = new GUIStyle(GUI.skin.button);
        _miniButtonStyle.fixedWidth  = 24.0f;
        _miniButtonStyle.fixedHeight = 24.0f;
        _miniButtonStyle.fontSize    = 12;
        _miniButtonStyle.margin      = new RectOffset(3, 3, 3, 3);
        GUIStyle _mediumButtonStyle = null;

        _mediumButtonStyle             = new GUIStyle(GUI.skin.button);
        _mediumButtonStyle.fixedWidth  = 81.0f;
        _mediumButtonStyle.fixedHeight = 24.0f;
        _mediumButtonStyle.fontSize    = 9;
        _mediumButtonStyle.margin      = new RectOffset(3, 3, 3, 3);
        GUIStyle _bigButtonStyle = null;

        _bigButtonStyle             = new GUIStyle(GUI.skin.button);
        _bigButtonStyle.fixedWidth  = 174.0f;
        _bigButtonStyle.fixedHeight = 24.0f;
        _bigButtonStyle.fontSize    = 9;
        _bigButtonStyle.margin      = new RectOffset(3, 3, 3, 3);
        GUIStyle _mainBox = null;

        _mainBox            = new GUIStyle(GUI.skin.customStyles[0]);
        _mainBox.fixedWidth = 200.0f;
        GUIStyle _helpStyle = null;

        _helpStyle          = new GUIStyle(GUI.skin.label);
        _helpStyle.fontSize = 9;
        Color32 _color1 = new Color32((byte)100, (byte)255, (byte)255, (byte)255);
        Color32 _color2 = new Color32((byte)250, (byte)255, (byte)255, (byte)255);
        Color32 _color4 = new Color32((byte)255, (byte)255, (byte)200, (byte)255);
        Color32 _color3 = new Color32((byte)255, (byte)255, (byte)100, (byte)255);

        GUILayout.BeginVertical(_mainBox);
        EditorGUILayout.Space();
        if (_toggleStyle)
        {
            GUI.color = _color1;
        }
        else
        {
            GUI.color = _color2;
        }
        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("Tile Styles", EditorStyles.toolbarButton, GUILayout.Width(180.0f)))
        {
            _toggleStyle      = !_toggleStyle;
            _toggleHelpStyles = false;
        }
        GUI.color = _color3;
        if (GUILayout.Button("?", EditorStyles.toolbarButton, GUILayout.Width(20.0f)))
        {
            _toggleHelpStyles = !_toggleHelpStyles;
            _toggleStyle      = true;
        }
        EditorGUILayout.EndHorizontal();
        if (_toggleStyle)
        {
            EditorGUILayout.Space();
            if (_toggleHelpStyles)
            {
                EditorGUILayout.BeginVertical("Box");
                EditorGUILayout.TextArea("Replace style of tiles and objects \nCycle trough objects in seleced style \nRotate tiles", _helpStyle);
                EditorGUILayout.EndVertical();
            }
            GUI.color = _color4;
            if (_index >= 0)
            {
                _index = EditorGUILayout.Popup(_index, styleNames);
                _style = styles[_index];
            }
            GUI.color = _color3;
            EditorGUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("Replace All", _bigButtonStyle))
            {
                ReplaceStyles("All");
            }
            GUILayout.FlexibleSpace();
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            GUI.color = _color4;
            if (GUILayout.Button("Tiles", _mediumButtonStyle))
            {
                ReplaceStyles("Tile");
            }
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("Objects", _mediumButtonStyle))
            {
                ReplaceStyles("Object");
            }
            GUILayout.FlexibleSpace();
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.BeginHorizontal();
            GUI.color = _color3;
            if (GUILayout.Button("Prev Tile", EditorStyles.miniButtonLeft))
            {
                CycleGameObjects(false);
            }
            GUI.color = _color4;
            if (GUILayout.Button("Rotate", EditorStyles.miniButtonMid))
            {
                RotateGameObjects();
            }
            GUI.color = _color3;
            if (GUILayout.Button("Next Tile", EditorStyles.miniButtonRight))
            {
                CycleGameObjects(true);
            }
            EditorGUILayout.EndHorizontal();
        }
        EditorGUILayout.Space();
        if (_toggleMove)
        {
            GUI.color = _color1;
        }
        else
        {
            GUI.color = _color2;
        }
        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("Move & Duplicate", EditorStyles.toolbarButton, GUILayout.Width(180.0f)))
        {
            _toggleMove     = !_toggleMove;
            _toggleHelpMove = false;
        }
        GUI.color = _color3;
        if (GUILayout.Button("?", EditorStyles.toolbarButton, GUILayout.Width(20.0f)))
        {
            _toggleHelpMove = !_toggleHelpMove;
            _toggleMove     = true;
        }
        EditorGUILayout.EndHorizontal();
        if (_toggleMove)
        {
            EditorGUILayout.Space();
            if (_toggleHelpMove)
            {
                EditorGUILayout.BeginVertical("Box");
                EditorGUILayout.TextArea("Blue arrows moves tiles \nYellow arrows duplicates tiles", _helpStyle);
                EditorGUILayout.EndVertical();
            }
            EditorGUILayout.BeginVertical();
            GUI.color = _color2;
            EditorGUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("△", _miniButtonStyle))
            {
                Move(new Vector3(0.0f, 0.0f, -1.0f), false);
            }
            GUI.color = _color1;
            Event e = Event.current;
            if (GUILayout.Button("▲", _miniButtonStyle))
            {
                Move(new Vector3(0.0f, 1.0f, 0.0f), false);
            }
            GUI.color = _color2;
            if (GUILayout.Button("▽", _miniButtonStyle))
            {
                Move(new Vector3(0.0f, 0.0f, 1.0f), false);
            }
            GUILayout.FlexibleSpace();
            GUI.color = _color4;
            if (GUILayout.Button("△", _miniButtonStyle))
            {
                Move(new Vector3(0.0f, 0.0f, -1.0f), true);
            }
            GUI.color = _color3;
            if (GUILayout.Button("▲", _miniButtonStyle) || e.character == 'k')
            {
                Move(new Vector3(0.0f, 1.0f, 0.0f), true);
            }
            GUI.color = _color4;
            if (GUILayout.Button("▽", _miniButtonStyle))
            {
                Move(new Vector3(0.0f, 0.0f, 1.0f), true);
            }
            GUILayout.FlexibleSpace();
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            GUI.color = _color1;
            if (GUILayout.Button("◄", _miniButtonStyle))
            {
                Move(new Vector3(1.0f, 0.0f, 0.0f), false);
            }
            if (GUILayout.Button("▼", _miniButtonStyle))
            {
                Move(new Vector3(0.0f, -1.0f, 0.0f), false);
            }
            if (GUILayout.Button("►", _miniButtonStyle))
            {
                Move(new Vector3(-1.0f, 0.0f, 0.0f), false);
            }
            GUILayout.FlexibleSpace();
            GUI.color = _color3;
            if (GUILayout.Button("◄", _miniButtonStyle))
            {
                Move(new Vector3(1.0f, 0.0f, 0.0f), true);
            }
            if (GUILayout.Button("▼", _miniButtonStyle))
            {
                Move(new Vector3(0.0f, -1.0f, 0.0f), true);
            }
            if (GUILayout.Button("►", _miniButtonStyle))
            {
                Move(new Vector3(-1.0f, 0.0f, 0.0f), true);
            }
            GUILayout.FlexibleSpace();
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.EndVertical();
        }
        EditorGUILayout.Space();
        if (_toggleRemove)
        {
            GUI.color = _color1;
        }
        else
        {
            GUI.color = _color2;
        }
        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("Remove Hidden Sides", EditorStyles.toolbarButton, GUILayout.Width(180.0f)))
        {
            _toggleRemove    = !_toggleRemove;
            _toggleHelpSides = false;
        }
        GUI.color = _color3;
        if (GUILayout.Button("?", EditorStyles.toolbarButton, GUILayout.Width(20.0f)))
        {
            _toggleHelpSides = !_toggleHelpSides;
            _toggleRemove    = true;
        }
        EditorGUILayout.EndHorizontal();
        if (_toggleRemove)
        {
            EditorGUILayout.Space();
            if (_toggleHelpSides)
            {
                EditorGUILayout.BeginVertical("Box");
                EditorGUILayout.TextArea("Edit meshes to remove geometry \n\nArrows manually remove side \nAuto Destroy remove blocked sides\nReset Sides revert to prefab", _helpStyle);
                EditorGUILayout.EndVertical();
            }
            EditorGUILayout.BeginVertical();
            GUI.color = _color1;
            EditorGUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();

            if (GUILayout.Button("△", _miniButtonStyle))
            {
                removey("back");
            }
            GUI.color = _color2;
            if (GUILayout.Button("▲", _miniButtonStyle))
            {
                removey("up");
            }
            GUI.color = _color1;
            if (GUILayout.Button("▽", _miniButtonStyle))
            {
                removey("front");
            }
            GUILayout.FlexibleSpace();
            GUI.color = _color3;
            if (GUILayout.Button("Auto Destroy", _mediumButtonStyle))
            {
                if (Selection.activeTransform.GetComponent(typeof(TileToolGroup)) != null)
                {
                    Transform[] glist = null;
                    glist = new Transform[Selection.activeTransform.childCount];
                    Transform o = Selection.activeTransform;
                    for (int k = 0; k < Selection.activeTransform.childCount; k++)
                    {
                        glist[k] = o.GetChild(k);
                    }
                    _selection = glist;
                }
                else
                {
                    _selection = Selection.transforms;                     //Add selection to array
                }
                Undo.RecordObjects(_selection, "TileTool: Auto Destroy Sides");
                for (int j = 0; j < _selection.Length; j++)
                {
                    float pp = (float)j;
                    EditorUtility.DisplayProgressBar("TileTool: Auto Destroy Sides", "", (pp + _selection.Length) / (_selection.Length * 2));
                    AutoRemoveSides(_selection[j].gameObject);
                }
            }
            GUILayout.FlexibleSpace();
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            GUI.color = _color2;
            if (GUILayout.Button("◄", _miniButtonStyle))
            {
                removey("left");
            }
            if (GUILayout.Button("▼", _miniButtonStyle))
            {
                removey("down");
            }
            if (GUILayout.Button("►", _miniButtonStyle))
            {
                removey("right");
            }
            GUILayout.FlexibleSpace();
            GUI.color = _color4;
            if (GUILayout.Button("Reset Sides", _mediumButtonStyle))
            {
                ResetToPrefab();
            }
            GUILayout.FlexibleSpace();
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.EndVertical();
            GUI.color = Color.white;
        }
        EditorGUILayout.Space();
        if (_toggleGroup)
        {
            GUI.color = _color1;
        }
        else
        {
            GUI.color = _color2;
        }
        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("Grouping", EditorStyles.toolbarButton, GUILayout.Width(180.0f)))
        {
            _toggleGroup      = !_toggleGroup;
            _toggleHelpGroups = false;
        }
        GUI.color = _color3;
        if (GUILayout.Button("?", EditorStyles.toolbarButton, GUILayout.Width(20.0f)))
        {
            _toggleHelpGroups = !_toggleHelpGroups;
            _toggleGroup      = true;
        }
        EditorGUILayout.EndHorizontal();
        if (_toggleGroup)
        {
            EditorGUILayout.Space();
            if (_toggleHelpGroups)
            {
                EditorGUILayout.BeginVertical("Box");
                EditorGUILayout.TextArea("Group selected tiles or objects", _helpStyle);
                EditorGUILayout.EndVertical();
            }
            GUI.color = _color3;
            EditorGUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("Group", _mediumButtonStyle))
            {
                Group();
            }
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("UnGroup", _mediumButtonStyle))
            {
                UnGroup();
            }
            GUILayout.FlexibleSpace();
            EditorGUILayout.EndHorizontal();
            //	EditorGUILayout.LabelField("Undo not supported for grouping", EditorStyles.miniLabel);
        }
        EditorGUILayout.Space();
        if (_toggleReplace)
        {
            GUI.color = _color1;
        }
        else
        {
            GUI.color = _color2;
        }
        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("Replace GameObjects", EditorStyles.toolbarButton, GUILayout.Width(180.0f)))
        {
            _toggleReplace     = !_toggleReplace;
            _toggleHelpReplace = false;
        }
        GUI.color = _color3;
        if (GUILayout.Button("?", EditorStyles.toolbarButton, GUILayout.Width(20.0f)))
        {
            _toggleHelpReplace = !_toggleHelpReplace;
            _toggleReplace     = true;
        }
        EditorGUILayout.EndHorizontal();
        if (_toggleReplace)
        {
            EditorGUILayout.Space();
            if (_toggleHelpReplace)
            {
                EditorGUILayout.BeginVertical("Box");
                EditorGUILayout.TextArea("Replace selected objects in scene\nwith prefab", _helpStyle);
                EditorGUILayout.EndVertical();
            }
            GUI.color = _color4;
            EditorGUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            _replaceObject = (GameObject)EditorGUILayout.ObjectField(_replaceObject, typeof(GameObject), false, GUILayout.Width(81.0f));
            GUI.color      = _color3;
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("Replace", _mediumButtonStyle))
            {
                if (_replaceObject != null)
                {
                    ReplaceGameObjects();
                }
                else
                {
                    Debug.LogError("No Prefab assigned");
                }
            }
            GUILayout.FlexibleSpace();
            EditorGUILayout.EndHorizontal();
        }
        EditorGUILayout.Space();
        if (_toggleSnap)
        {
            GUI.color = _color1;
        }
        else
        {
            GUI.color = _color2;
        }
        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("Snapping", EditorStyles.toolbarButton, GUILayout.Width(180.0f)))
        {
            _toggleSnap     = !_toggleSnap;
            _toggleHelpSnap = false;
        }
        GUI.color = _color3;
        if (GUILayout.Button("?", EditorStyles.toolbarButton, GUILayout.Width(20.0f)))
        {
            _toggleHelpSnap = !_toggleHelpSnap;
            _toggleSnap     = true;
        }
        EditorGUILayout.EndHorizontal();
        if (_toggleSnap)
        {
            EditorGUILayout.Space();
            if (_toggleHelpSnap)
            {
                EditorGUILayout.BeginVertical("Box");
                EditorGUILayout.TextArea("Snap gameobject position\nAutosnap only works with tiles", _helpStyle);
                EditorGUILayout.EndVertical();
            }
            GUI.color = _color4;
            if (Selection.transforms.Length < _autoSnapMax)
            {
                doSnap = EditorGUILayout.Toggle("Autosnap", doSnap);
            }
            else
            {
                doSnap = EditorGUILayout.Toggle("Autosnap (disabled)", doSnap);
            }
            snapValue    = EditorGUILayout.FloatField("Value", snapValue);
            _autoSnapMax = EditorGUILayout.IntField("Max Autosnap", _autoSnapMax);
            EditorGUILayout.Space();
            GUI.color = _color3;
            EditorGUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("Snap", _bigButtonStyle))
            {
                snap(false);
            }
            GUILayout.FlexibleSpace();
            EditorGUILayout.EndHorizontal();
        }
        //EditorGUILayout.LabelField("Selected Objects: " + Selection.transforms.Length, EditorStyles.miniLabel);
        GUILayout.EndVertical();
    }
Пример #3
0
 public TileStyle(int value, string colorString, bool blackText = false)
 {
     Value     = value;
     Color     = TileStyles.ParseColor(colorString);
     TextColor = TileStyles.ParseColor(blackText ? blackColor : whiteColor);
 }