private void Awake() { if (instance == null) { instance = this; } }
void Awake() { Instance = this; }
private void Awake() { Instance = this; }
void Awake() { instance = this; }
void Awake() { Instance = this; gm = GameObject.FindObjectOfType <GameManager> (); }
private void Awake() { //根据从Tile脚本传进来的值 决定方块的显示类型 Instance = this; }
private void Awake() { tileStyleHolder = this; }