Пример #1
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
Пример #2
0
 void Awake()
 {
     Instance = this;
 }
Пример #3
0
 private void Awake()
 {
     Instance = this;
 }
Пример #4
0
 void Awake()
 {
     instance = this;
 }
Пример #5
0
 void Awake()
 {
     Instance = this;
 }
Пример #6
0
 void Awake()
 {
     Instance = this;
     gm       = GameObject.FindObjectOfType <GameManager> ();
 }
 private void Awake()
 {
     //根据从Tile脚本传进来的值 决定方块的显示类型
     Instance = this;
 }
Пример #8
0
 private void Awake()
 {
     tileStyleHolder = this;
 }