protected override void OnEnter() { CLog.Log("BattleStateEnter"); world = new GameObjectWorld("Battle"); inputSystem = world.GetOrCreateSystem <InputSystem>(); tileMoveSystem = world.GetOrCreateSystem <TileMoveSystem>(); tileOperateSystem = world.GetOrCreateSystem <TileOperateSystem>(); tileSprawnSystem = world.GetOrCreateSystem <TileSprawnSystem>(); var renderSystem = world.GetOrCreateSystem <RenderSystem>(); var tileCheckSystem = world.GetOrCreateSystem <TileCheckSystem>(); var tileDestroySystem = world.GetOrCreateSystem <TileDestroySystem>(); //初始化各个单例系统 //出事化地图数据 var tileMapComponent = world.AddSingletonComponent <TileMapComponent>(); tileMapComponent.origin = Vector3.zero; tileMapComponent.rowCount = 10; tileMapComponent.columnCount = 8; tileMapComponent.tileWidth = 1; tileMapComponent.tileHeight = 1; tileMapComponent.entities = new Entity[tileMapComponent.rowCount, tileMapComponent.columnCount]; tileMapComponent.minRemoveCount = 3; var tileCheckComponent = world.AddSingletonComponent <TileCheckComponent>(); tileCheckComponent.stateCaches = new byte[tileMapComponent.rowCount, tileMapComponent.columnCount]; var tileOpearteComponent = world.AddSingletonComponent <TileOpeareteComponent>(); tileOpearteComponent.selectPos = new Vector2Int(-1, -1); var tileSprawnComponent = world.AddSingletonComponent <TileSprawnComponent>(); tileSprawnSystem.InitTiles(); //打开战斗界面 ViewSys.Instance.Open("BattleView"); }
protected override void OnCreate() { renderSystem = World.GetOrCreateSystem <RenderSystem>(); tileSprawnSystem = World.GetOrCreateSystem <TileSprawnSystem>(); tileMoveSystem = World.GetOrCreateSystem <TileMoveSystem>(); }