public void OnDayChange() { // Debug.Log ("yesterday was " + lastDayNum + ", today is " + dayNum); mangroveList.Clear(); reedList.Clear(); mangroveList.AddRange(GameObject.FindGameObjectsWithTag("Mangrove")); reedList.AddRange(GameObject.FindGameObjectsWithTag("Invasive")); reedPosition = new Vector3(Mathf.Round(this.transform.position.x), 0, Mathf.Round(this.transform.position.z)); reedRight = reedPosition + new Vector3(10, 0, 0); reedLeft = reedPosition + new Vector3(-10, 0, 0); reedUp = reedPosition + new Vector3(0, 0, 10); reedDown = reedPosition + new Vector3(0, 0, -10); destroySpots.Clear(); // destroySpots.Add (reedPosition); destroySpots.Add(reedUp); destroySpots.Add(reedDown); destroySpots.Add(reedRight); destroySpots.Add(reedLeft); foreach (GameObject tile in tileList) { tileReference = tile.GetComponent <TileSelect> (); tileReference.TileReference(); foreach (Vector3 position in destroySpots) { if (Mathf.Approximately(tileReference.tilePosition.x, position.x) && Mathf.Approximately(tileReference.tilePosition.z, position.z)) { // Debug.Log ("found tile"); if (tileReference.reedPresent != true && tileReference.mangrovePresent != true) { // Debug.Log ("time to spread"); Instantiate(newReed, position, Quaternion.identity); } } // Debug.Log (marshPosition + " marsh spot position"); // if (Mathf.Approximately(position.x, marshPosition.x) && Mathf.Approximately(position.z, marshPosition.y)) { // Debug.Log ("reed growth POTENTIAL"); // foreach (GameObject reed in reedList) { // otherReed = reed.transform.position; // if (position.x != otherReed.x && position.z != otherReed.z) { // Debug.Log ("reed growth???"); // // // } // } // } } // foreach (GameObject mangrove in mangroveList) { // mangrovePosition = mangrove.transform.position; // if (position.x != mangrovePosition.x && position.z != mangrovePosition.z) { // Debug.Log ("reed growth"); // Instantiate (reed, position, Quaternion.identity); // } // } } }
public void OnDayChange () { // Debug.Log ("yesterday was " + lastDayNum + ", today is " + dayNum); mangroveList.Clear (); reedList.Clear (); mangroveList.AddRange (GameObject.FindGameObjectsWithTag ("Mangrove")); reedList.AddRange(GameObject.FindGameObjectsWithTag ("Invasive")); reedPosition = new Vector3 (Mathf.Round (this.transform.position.x), 0, Mathf.Round (this.transform.position.z)); reedRight = reedPosition + new Vector3 (10, 0, 0); reedLeft = reedPosition + new Vector3 (-10, 0, 0); reedUp = reedPosition + new Vector3 (0, 0, 10); reedDown = reedPosition + new Vector3 (0, 0, -10); destroySpots.Clear(); // destroySpots.Add (reedPosition); destroySpots.Add (reedUp); destroySpots.Add (reedDown); destroySpots.Add (reedRight); destroySpots.Add (reedLeft); foreach (GameObject tile in tileList) { tileReference = tile.GetComponent<TileSelect> (); tileReference.TileReference(); foreach (Vector3 position in destroySpots) { if (Mathf.Approximately(tileReference.tilePosition.x, position.x) && Mathf.Approximately(tileReference.tilePosition.z, position.z)) { // Debug.Log ("found tile"); if (tileReference.reedPresent != true && tileReference.mangrovePresent != true){ // Debug.Log ("time to spread"); Instantiate (newReed, position, Quaternion.identity); } } // Debug.Log (marshPosition + " marsh spot position"); // if (Mathf.Approximately(position.x, marshPosition.x) && Mathf.Approximately(position.z, marshPosition.y)) { // Debug.Log ("reed growth POTENTIAL"); // foreach (GameObject reed in reedList) { // otherReed = reed.transform.position; // if (position.x != otherReed.x && position.z != otherReed.z) { // Debug.Log ("reed growth???"); // // // } // } // } } // foreach (GameObject mangrove in mangroveList) { // mangrovePosition = mangrove.transform.position; // if (position.x != mangrovePosition.x && position.z != mangrovePosition.z) { // Debug.Log ("reed growth"); // Instantiate (reed, position, Quaternion.identity); // } // } } }
public void OnDayChange() { trashPosition = new Vector3(Mathf.Round(this.transform.position.x), 0, Mathf.Round(this.transform.position.z)); trashRight = trashPosition + new Vector3(10, 0, 0); // Debug.Log (personRight + " person, " + playerPosition + " player"); trashLeft = trashPosition + new Vector3(-10, 0, 0); // Debug.Log (personLeft + " person, " + playerPosition + " player"); trashUp = trashPosition + new Vector3(0, 0, 10); // Debug.Log (personUp + " person, " + playerPosition + " player"); trashDown = trashPosition + new Vector3(0, 0, -10); // Debug.Log (personDown + " person, " + playerPosition + " player"); // Debug.Log ("the day changed."); // Debug.Log ("trash at position " + trash.transform.position.x + "x, " + trash.transform.position.z + "y"); destroySpots.Clear(); // destroySpots.Add (trashPosition); destroySpots.Add(trashUp); destroySpots.Add(trashDown); destroySpots.Add(trashRight); destroySpots.Add(trashLeft); openSpots.Clear(); foreach (GameObject tile in tileList) { tileReference = tile.GetComponent <TileSelect> (); tileReference.TileReference(); foreach (Vector3 position in destroySpots) { if (Mathf.Approximately(tileReference.tilePosition.x, position.x) && Mathf.Approximately(tileReference.tilePosition.z, position.z)) { // Debug.Log ("found tile"); if (tileReference.trashPresent != true || tileReference.mangrovePresent != true) { // Debug.Log (position + "is open"); openSpots.Add(position); } // if (tileReference.mangrovePresent != true) { // Debug.Log (position + "removed"); // destroySpots.Remove (position); // } } } } int spotIndex = Mathf.FloorToInt(Random.value * (float)openSpots.Count); // Debug.Log (spotIndex + " out of " + openSpots.Count); moveSpot = openSpots [spotIndex]; this.transform.position = moveSpot; // Debug.Log ("trash moved to " + moveSpot); }
public void OnDayChange () { trashPosition = new Vector3 (Mathf.Round (this.transform.position.x), 0, Mathf.Round (this.transform.position.z)); trashRight = trashPosition + new Vector3 (10, 0, 0); // Debug.Log (personRight + " person, " + playerPosition + " player"); trashLeft = trashPosition + new Vector3 (-10, 0, 0); // Debug.Log (personLeft + " person, " + playerPosition + " player"); trashUp = trashPosition + new Vector3 (0, 0, 10); // Debug.Log (personUp + " person, " + playerPosition + " player"); trashDown = trashPosition + new Vector3 (0, 0, -10); // Debug.Log (personDown + " person, " + playerPosition + " player"); // Debug.Log ("the day changed."); // Debug.Log ("trash at position " + trash.transform.position.x + "x, " + trash.transform.position.z + "y"); destroySpots.Clear(); // destroySpots.Add (trashPosition); destroySpots.Add (trashUp); destroySpots.Add (trashDown); destroySpots.Add (trashRight); destroySpots.Add (trashLeft); openSpots.Clear (); foreach (GameObject tile in tileList) { tileReference = tile.GetComponent<TileSelect> (); tileReference.TileReference (); foreach (Vector3 position in destroySpots) { if (Mathf.Approximately(tileReference.tilePosition.x, position.x) && Mathf.Approximately(tileReference.tilePosition.z, position.z)) { // Debug.Log ("found tile"); if (tileReference.trashPresent != true || tileReference.mangrovePresent != true) { // Debug.Log (position + "is open"); openSpots.Add (position); } // if (tileReference.mangrovePresent != true) { // Debug.Log (position + "removed"); // destroySpots.Remove (position); // } } } } int spotIndex = Mathf.FloorToInt (Random.value * (float)openSpots.Count); // Debug.Log (spotIndex + " out of " + openSpots.Count); moveSpot = openSpots [spotIndex]; this.transform.position = moveSpot; // Debug.Log ("trash moved to " + moveSpot); }