Пример #1
0
		//Deletes All trees subelements. Releases
		//all the corresponding texture tiles.
		public void RecursiveDeleteChildren(TileSampler owner)
		{
			if (children[0] != null) {
				for(int i = 0; i < 4; i++) {
					children[i].RecursiveDelete(owner);
					children[i] = null;
				}
			}
		}
Пример #2
0
 /// <summary>
 /// Deletes All trees subelements.
 /// Releases all the corresponding texture tiles.
 /// </summary>
 /// <param name="owner">Owner of quad.</param>
 public void RecursiveDeleteChildren(TileSampler owner)
 {
     if (!IsLeaf)
     {
         for (byte i = 0; i < 4; i++)
         {
             Children[i].RecursiveDelete(owner);
             Children[i] = null;
         }
     }
 }
Пример #3
0
		// Use this for initialization
		public override void Start() 
		{
			base.Start();
			InitCache();

			//Get any layers attached to same game object. May have 0 to many attached.
			m_layers = GetComponents<TileLayer>();
			//Get the samplers attached to game object. Must have one sampler attahed.
			m_sampler = GetComponent<TileSampler>();

		}
Пример #4
0
		//Deletes this Tree and all its subelements. Releases
		//all the corresponding texture tiles.
		public void RecursiveDelete(TileSampler owner)
		{
			if (tile != null && owner != null) {
				owner.GetProducer().PutTile(tile);
				tile = null;
			}
			if (children[0] != null) {
				for(int i = 0; i < 4; i++) {
					children[i].RecursiveDelete(owner);
					children[i] = null;
				}
			}
		}
Пример #5
0
        /// <summary>
        /// Deletes this tree and all its subelements.
        /// Releases all the corresponding texture tiles.
        /// </summary>
        /// <param name="owner"></param>
        public void RecursiveDelete(TileSampler owner)
        {
            if (Tile != null && owner != null)
            {
                owner.Producer.PutTile(Tile);

                Tile = null;
            }

            if (!IsLeaf)
            {
                for (byte i = 0; i < 4; i++)
                {
                    Children[i].RecursiveDelete(owner);
                    Children[i] = null;
                }
            }
        }