/** Set this renderable to be loaded */ public void QueueRenderableLoading(Renderable rend, Tile.Tile tile) { renderablesLoadQueue.Push(rend); tilesLoadQueue.Push(tile); }
/// <summary> /// Marks a tile as free /// </summary> /// <param name="tile">Tile to free</param> public void FreeTile(Tile tile) { queue.Push(tile); }