/** Set this renderable to be loaded
  */
 public void QueueRenderableLoading(Renderable rend, Tile.Tile tile)
 {
     renderablesLoadQueue.Push(rend);
     tilesLoadQueue.Push(tile);
 }
        /// <summary>

        /// Marks a tile as free

        /// </summary>

        /// <param name="tile">Tile to free</param>
        public void FreeTile(Tile tile)
        {
            queue.Push(tile);
        }