public override void Initialize() { populationManager = GameManager.Instance.m_populationManager; tilePlacementController = GameManager.Instance.m_tilePlacementController; base.itemType = ItemType.Pod; base.Initialize(); }
public override void Initialize() { EnclosureSystem = GameManager.Instance.m_enclosureSystem; tilePlacementController = GameManager.Instance.m_tilePlacementController; base.itemType = ItemType.Terrain; base.Initialize(); //Debug.Assert(tilePlacementController != null); }
// Start is called before the first frame update public void Initialize() { this.GridSystem = FindObjectOfType <TileDataController>().GetComponent <TileDataController>(); this.tilePlacementController = this.gameObject.GetComponent <TilePlacementController>(); this.ParseSerializedObjects(); }
private void Start() { tilePlacementController = GameManager.Instance.m_tilePlacementController; }