Пример #1
0
 public override void Initialize()
 {
     populationManager       = GameManager.Instance.m_populationManager;
     tilePlacementController = GameManager.Instance.m_tilePlacementController;
     base.itemType           = ItemType.Pod;
     base.Initialize();
 }
Пример #2
0
 public override void Initialize()
 {
     EnclosureSystem         = GameManager.Instance.m_enclosureSystem;
     tilePlacementController = GameManager.Instance.m_tilePlacementController;
     base.itemType           = ItemType.Terrain;
     base.Initialize();
     //Debug.Assert(tilePlacementController != null);
 }
Пример #3
0
 // Start is called before the first frame update
 public void Initialize()
 {
     this.GridSystem = FindObjectOfType <TileDataController>().GetComponent <TileDataController>();
     this.tilePlacementController = this.gameObject.GetComponent <TilePlacementController>();
     this.ParseSerializedObjects();
 }
Пример #4
0
 private void Start()
 {
     tilePlacementController = GameManager.Instance.m_tilePlacementController;
 }