public static void ThrowStone(CombatUnit caster, Tile targetTile, CombatUnit targetUnit) { Action action = Engine.CombatManager.ActionTable["ThrowStone"]; Timeline t = new GameObject("Throw Stone Timeline").AddComponent <Timeline>(); t.gameObject.AddComponent <CameraFocus_TimelineEvent>().Init(t, 0, caster.transform.position, .5f); t.Advance(.5f); t.gameObject.AddComponent <Message_TimelineEvent>().Init(t, 0, "Effect", action.GetName()); t.Advance(.15f); t.gameObject.AddComponent <FaceTile_TimelineEvent>().Init(t, 0, caster.GetComponent <Facer>(), targetTile); t.gameObject.AddComponent <UnitAnimation_TimelineEvent>().Init(t, 0, "Armature|SwordAttack", caster.GetComponentInChildren <Animator>()); t.gameObject.AddComponent <PlaySound_TimelineEvent>().Init(t, 0, "sword_swing"); t.Advance(.25f); // Moment of impact TileOccupier tO = TileOccupier.GetTileOccupant(targetTile); if (tO != null) { targetUnit = tO.GetComponent <CombatUnit>(); int damage = Action.Mod2(caster.PA, false, Element.None, caster, targetUnit, System.Reflection.MethodBase.GetCurrentMethod().Name); targetUnit.TakeDamage(damage); t.gameObject.AddComponent <UnitAnimation_TimelineEvent>().Init(t, 0f, "Armature|Hurt", targetUnit.GetComponentInChildren <Animator>()); t.gameObject.AddComponent <PlaySound_TimelineEvent>().Init(t, 0, "slash"); t.gameObject.AddComponent <SpawnEffect_TimelineEvent>().Init(t, .2f, "PhysicalDamage", targetTile); t.gameObject.AddComponent <FlyingText_TimelineEvent>().Init(t, .35f, damage.ToString(), targetUnit); t.gameObject.AddComponent <UnitAnimation_TimelineEvent>().Init(t, .55f, caster.GetDefaultAnimation(), caster.GetComponentInChildren <Animator>()); t.gameObject.AddComponent <UnitAnimation_TimelineEvent>().Init(t, .55f, targetUnit.GetDefaultAnimation(), targetUnit.GetComponentInChildren <Animator>()); t.Advance(.55f); } else { t.gameObject.AddComponent <UnitAnimation_TimelineEvent>().Init(t, 1f, caster.GetDefaultAnimation(), caster.GetComponentInChildren <Animator>()); } t.gameObject.AddComponent <DestroyTimeline_TimelineEvent>().Init(t, .25f); t.PlayFromStart(); }
// Update is called once per frame void Update() { animate(); if (Engine.InputManager.Attach == this) { DelegatedInput(); if (Engine.InputManager.Accept) { Engine.InputManager.Accept = false; TileOccupier tO = TileOccupier.GetTileOccupant(GetTile()); if (tO) { tO.GetComponent <CombatUnit>().ShowMenu(); } } } }
public static void Fire(CombatUnit caster, Tile targetTile, CombatUnit targetUnit) { Action action = Engine.CombatManager.ActionTable["Fire"]; Timeline t = new GameObject("Fire Timeline").AddComponent <Timeline>(); t.gameObject.AddComponent <CameraFocus_TimelineEvent>().Init(t, 0, caster.transform.position, .5f); t.Advance(.5f); t.gameObject.AddComponent <Message_TimelineEvent>().Init(t, 0, "Effect", action.GetName()); t.Advance(.15f); t.gameObject.AddComponent <FaceTile_TimelineEvent>().Init(t, 0, caster.GetComponent <Facer>(), targetTile); t.Advance(.25f); // Moment of impact List <Tile> affected = action.AffectedTiles(targetTile, new List <Tile>()); foreach (Tile affectedTile in affected) { TileOccupier tO = TileOccupier.GetTileOccupant(affectedTile); if (tO != null) { targetUnit = tO.GetComponent <CombatUnit>(); int damage = Action.Mod5(Element.Fire, 14, caster, targetUnit); targetUnit.TakeDamage(damage); t.gameObject.AddComponent <CameraFocus_TimelineEvent>().Init(t, 0, tO.transform.position, .25f); t.gameObject.AddComponent <SpawnEffect_TimelineEvent>().Init(t, .25f, "Fire", tO.GetOccupiedTile()); t.gameObject.AddComponent <UnitAnimation_TimelineEvent>().Init(t, 1.25f, "Armature|Hurt", tO.GetComponentInChildren <Animator>()); t.gameObject.AddComponent <FlyingText_TimelineEvent>().Init(t, 2.25f, damage.ToString(), tO); t.gameObject.AddComponent <UnitAnimation_TimelineEvent>().Init(t, 3.75f, targetUnit.GetDefaultAnimation(), targetUnit.GetComponentInChildren <Animator>()); t.gameObject.AddComponent <UnitAnimation_TimelineEvent>().Init(t, 3.75f, caster.GetDefaultAnimation(), caster.GetComponentInChildren <Animator>()); t.Advance(3.75f); } } t.gameObject.AddComponent <UnitAnimation_TimelineEvent>().Init(t, 0f, caster.GetDefaultAnimation(), caster.GetComponentInChildren <Animator>()); t.gameObject.AddComponent <DestroyTimeline_TimelineEvent>().Init(t, .25f); t.PlayFromStart(); }
public static CombatUnit TargetUnit(Tile targetTile) { TileOccupier tO = TileOccupier.GetTileOccupant(targetTile); return((tO != null) ? tO.GetComponent <CombatUnit>() : null); }