Пример #1
0
    public void UpdateButtons()
    {
        TileMoveable moveable = playerController.selectedGameObject.GetComponent <TileMoveable>();

        playerController.confirmButton.gameObject.SetActive(moveable.CurrentPath != null && moveable.CurrentMoveDistance != 0.0f);
        playerController.cancelButton.gameObject.SetActive(false);
    }
Пример #2
0
    public void SelectObject(GameObject go)
    {
        this.displayText.text = go.name;
        tileMoveable          = go.GetComponent <TileMoveable>();
        discreteSpeedMoveable = go.GetComponent <DiscreteSpeedMoveable>();

        if (tileMoveable != null)
        {
            if (tileMoveable.MaxMoveDistance == tileMoveable.CurrentMoveDistance)
            {
                UnlockSpeedPanel();
            }
            else
            {
                LockSpeedPanel();
            }
        }
        UpdatePotentialSlider();
        UpdateDiscreteSpeedSlider();

        turret = go.GetComponent <TurretScript>();
        if (turret != null)
        {
        }
    }
Пример #3
0
    public void Select(TileMoveable newSelection)
    {
        if (newSelection != null)
        {
            this.ShowControls();
            //Unselect the old model?!

            this.tileMoveable = newSelection;
            this.tileMoveable.ghostTransform.gameObject.SetActive(true);

            this.ghostCollider = this.tileMoveable.ghostTransform.GetComponent <BoxCollider>();

            // todo:  Do I want to grab ownership /  become the parent of the ghostTransform,
            //           Then give it back after?
            this.tileMoveable.ghostTransform.parent = this.transform;


            if (this.tileMoveable.CurrentPath == null || this.tileMoveable.CurrentPath.path.Count == 0)
            {
                SetPositionAndDirection(tileMoveable.transform.position, tileMoveable.transform.forward);
                this.ClearPathLines();
            }
            else
            {
                UpdatePathLines();

                Vector3 finalPos;
                Vector3 finalDir;

                this.tileMoveable.CurrentPath.GetEndDirAndPos(out finalDir, out finalPos);

                Debug.Log("FinalPos:" + finalPos);

                SetPositionAndDirection(finalPos, finalDir);
            }
        }
        else
        {
            this.HideControls();
            // this.gameObject.SetActive(false);
        }
    }
Пример #4
0
    public void OnScreenClick(PointerEventData pointerData)
    {
        RaycastHit hitInfo;
        Ray        ray = Camera.main.ScreenPointToRay(pointerData.position);


        if (Physics.Raycast(ray, out hitInfo, 1000.0f, playerController.unitLayer) && pointerData.pointerId == kLeftMouse)
        {
            playerController.SelectObject(hitInfo.transform.gameObject);
            TileMoveable moveable = playerController.selectedGameObject.GetComponent <TileMoveable>();
            controlWidget.Select(moveable);


            rangeCircle.UseForMoveable(moveable);
            turnRadiusCircles.UseForMoveable(moveable);
        }
        else
        {
            controlWidget.OnPointerClick(pointerData);
        }
    }
 public void UseForMoveable(TileMoveable moveable)
 {
     selectedMoveable = moveable;
     UpdateToMoveable();
 }