void ClearLevel(int level) { Clearing = true; for (int x = 0; x < GridX; x++) { for (int z = 0; z < GridZ; z++) { TileLogic CurrentTileController = TileLiterals[x, level, z].GetComponent(typeof(TileLogic)) as TileLogic; CurrentTileController.Clear(ClearTime); } } ClearingLevels[level] = true; }