private void RefreshStations() { Player player = Main.player[Main.myPlayer]; if (adjTiles.Length != player.adjTile.Length) { adjTiles = new bool[player.adjTile.Length]; } else { Array.Clear(adjTiles, 0, adjTiles.Length); } adjWater = false; adjLava = false; adjHoney = false; zoneSnow = false; alchemyTable = false; foreach (Item item in access.stations) { if (item.createTile >= 0) { adjTiles[item.createTile] = true; if (item.createTile == TileID.GlassKiln || item.createTile == TileID.Hellforge || item.createTile == TileID.AdamantiteForge) { adjTiles[TileID.Furnaces] = true; } else if (item.createTile == TileID.AdamantiteForge) { adjTiles[TileID.Hellforge] = true; } else if (item.createTile == TileID.MythrilAnvil) { adjTiles[TileID.Anvils] = true; } else if (item.createTile == TileID.BewitchingTable || item.createTile == TileID.Tables2) { adjTiles[TileID.Tables] = true; } else if (item.createTile == TileID.AlchemyTable) { adjTiles[TileID.Bottles] = true; adjTiles[TileID.Tables] = true; alchemyTable = true; } bool[] oldAdjTile = player.adjTile; bool oldAdjWater = adjWater; bool oldAdjLava = adjLava; bool oldAdjHoney = adjHoney; bool oldAlchemyTable = alchemyTable; player.adjTile = adjTiles; player.adjWater = false; player.adjLava = false; player.adjHoney = false; player.alchemyTable = false; TileLoader.AdjTiles(player, item.createTile); if (player.adjWater) { adjWater = true; } if (player.adjLava) { adjLava = true; } if (player.adjHoney) { adjHoney = true; } if (player.alchemyTable) { alchemyTable = true; } player.adjTile = oldAdjTile; player.adjWater = oldAdjWater; player.adjLava = oldAdjLava; player.adjHoney = oldAdjHoney; player.alchemyTable = oldAlchemyTable; } if (item.type == ItemID.WaterBucket || item.type == ItemID.BottomlessBucket) { adjWater = true; } else if (item.type == ItemID.LavaBucket) { adjLava = true; } else if (item.type == ItemID.HoneyBucket) { adjHoney = true; } else if (item.type == MagicStorage.Instance.ItemType("SnowBiomeEmulator")) { zoneSnow = true; } } adjTiles[MagicStorage.Instance.TileType("CraftingAccess")] = true; }