void OnTriggerEnter2D(Collider2D other) { if (_destroyAll) { Destroy(other.gameObject); } else { if (other.gameObject.tag.ToLower() == "taptile") { TileItem objTileItem = GameObject.Find("BlackTile").GetComponent <TileItem> (); StartCoroutine(objTileItem.TriggerGameOver()); } } Destroy(other.gameObject); }