// Start is called before the first frame update void Start() { //foreach (Transform child in LevelTileArray.transform) //{ // _tileList.Add(child.gameObject.GetComponent<TileInformation>()); //} daRocks = GetComponent <AsteroidGenerator>(); FindObjectOfType <UndestroyableData>().SetUpLevel(ref MapDemensionsX, ref MapDemensionsY, ref FillMap, ref TileQuantity, ref WarnForXManyFrames, ref CloseRoomXManyFrames, ref daRocks.AsteroidSpeed, ref daRocks.chuckEvery, ref daRocks.plusOrMinus); foreach (Transform child in PlayerArray.transform) { if (child.gameObject.GetComponent <CharacterMovement_Physics>().Environment == null) { child.gameObject.GetComponent <CharacterMovement_Physics>().Environment = this; } if (PlayerDoorDashSpeed != -1) { child.gameObject.GetComponent <CharacterMovement_Physics>().doorPullSpeed = PlayerDoorDashSpeed; } } Map = new TileInformation[MapDemensionsY][]; for (int i = 0; i < MapDemensionsY; ++i) { Map[i] = new TileInformation[MapDemensionsX]; //for(int j=0; j<MapDemensions; ++j) // Map[i][j] = new TileInformation(); } PlacedTileList = new List <Object>(); int tileCount = 0;//, playerSpawnerCount = 0 ; foreach (Transform child in LevelTileArray.transform) { tileCount++; //playerSpawnerCount+=child.GetComponent<TileInformation>().PlayerSpawners.Length; } //print("count=" + playerSpawnerCount); TilePallette = new GameObject[tileCount]; //PlayerSpawners = new PlayerSpawner[playerSpawnerCount]; tileCount = 0; //playerSpawnerCount = 0; foreach (Transform child in LevelTileArray.transform) { //foreach(PlayerSpawner g in child.GetComponent<TileInformation>().PlayerSpawners) // PlayerSpawners[playerSpawnerCount++] = g; child.gameObject.SetActive(false); TilePallette[tileCount] = child.gameObject; TileInformation tmp = TilePallette[tileCount].GetComponent <TileInformation>(); tmp.closeEast(); tmp.closeNorth(); tmp.closeSouth(); tmp.closeWest(); tileCount++; } setUpItemPallette(); if (Seed != -1) { Random.InitState(Seed); } //Random.seed = Seed; doorManager = new DoorManager(Map, FramesToKeepDoorsOpen); randomizeLevel(); //daRocks.Init(startX, startY, startZ, xTileSize, yTileSize, WarnForXManyFrames); }