Пример #1
0
 private void InitializeDefaults()
 {
     DisplayName        = "Counter";
     Description        = "Send push notification message of Tile type, with a counter value. Each time a push notification message is sent, the counter value increases by one, unless user is running the application and notifies the server.";
     BackgroundImageUri = TileImages.Length > 1 ? TileImages[1] : TileImages.FirstOrDefault();
     RawMessage         = "Game Update";
     Count = 0;
     Title = "Updates";
 }
Пример #2
0
 private void InitializeDefaults()
 {
     DisplayName        = "Ask to Pin";
     Description        = "Only users can pin a Windows Phone application to the Start screen, therefore if a given application wants to use the tile functionality and the user didn’t pinned the app’s tile, we want to notify the user she is missing additional functionality. This pattern is implemented in both client and server-side.";
     BackgroundImageUri = TileImages.Length > 2 ? TileImages[2] : TileImages.FirstOrDefault();
     Count      = 1;
     Title      = "Game Update";
     RawMessage = "AskToPin";
 }
Пример #3
0
        public void AddWallTileImage(string source, double x, double y)
        {
            var wallTileImage = new Image()
            {
                Width  = TileSize,
                Height = TileSize,
                Source = new BitmapImage(new Uri(source, UriKind.Relative))
            };

            TileImages.Add(wallTileImage);
            Canvas.Children.Add(wallTileImage);
            SetPosition(wallTileImage, x, y);
        }
Пример #4
0
 public ColorTile(TileImages tileImage)
 {
     TileImage = tileImage;
 }
Пример #5
0
 public PathExitTile(TileImages tileImage, Paths path)
 {
     TileImage = tileImage;
     Path      = path;
 }
Пример #6
0
 public CharacterTile(TileImages tileImage)
 {
     TileImage = tileImage;
 }
Пример #7
0
 public PathEnterenceTile(TileImages tileImage, Paths path)
 {
     TileImage = tileImage;
     Path      = path;
 }
Пример #8
0
 public StickyTile(TileImages tileImage)
 {
     TileImage = tileImage;
 }