Пример #1
0
    /// <summary>
    /// Randomly attaches 2 tiles (random anchor/connector) within a given group, tile=previous tile already on board
    /// </summary>
    public void AttachTo(Tile tile, TileGroup tg)
    {
        //anchors = white outer transforms
        //connectors = red inner transforms
        Transform[] anchorPoints = tile.GetChildren("anchor");
        int[]       ra           = GlowEngine.GenerateRandomNumbers(anchorPoints.Length);
        int[]       rc           = GlowEngine.GenerateRandomNumbers(connectorCount);
        bool        success      = false;

        for (int c = 0; c < connectorCount; c++)
        {
            for (int a = 0; a < anchorPoints.Length; a++)              //white anchors on board
            {
                tile.SetAnchor(ra[a]);
                SetConnector(rc[c]);
                AttachTo(tile.currentAnchor);
                Transform[] ap = GetChildren("connector");
                success = !tg.CheckCollisionsWithinGroup(ap);
                if (success)
                {
                    break;
                }
            }
            if (success)
            {
                break;
            }
        }

        if (!success)
        {
            Debug.Log("FAILED TO FIND OPEN TILE LOCATION");
            throw new System.Exception("FAILED TO FIND OPEN TILE LOCATION");
        }
    }