Пример #1
0
 private void CreateYTiles(Vector2 p1, Vector2 p2)
 {
     for (int y = 0; y < Mathf.Abs(p1.y - p2.y); y++)
     {
         for (int x = 0; x < width; x++)
         {
             Vector2 pos = new Vector2(x, y);
             TileGeneration.InstantiateFromArray(ProceduralDungeon.Instance.floorTiles, pos, this.transform);
         }
     }
 }
Пример #2
0
        public void EnableTiles()
        {
            for (int row = 0; row < width; row++)
            {
                for (int col = 0; col < height; col++)
                {
                    Vector2 pos = upperRight;
                    pos.x -= row;
                    pos.y -= col;

                    TileGeneration.InstantiateFromArray(ProceduralDungeon.Instance.floorTiles, pos, this.transform);
                }
            }
        }