private void Start() { roomGen = GetComponent <RoomGen>(); tileGen = GetComponent <TileGen>(); pathGen = GetComponent <PathGen>(); mouseStatus = GetComponent <MouseStatus>(); rooms = new List <Room>(); }
private void Awake() { tileGen = GetComponent <TileGen>(); dungeonGen = GetComponent <DungeonGen>(); savedLevels = new List <string>(); fileLocation = "MapData/"; }
static void Main(string[] args) { string contents = TileGen.ReadSource("kernel.cs.in"); Console.WriteLine($"The contents are {contents}."); string clsName = TileGen.KernelName(contents); Console.WriteLine($"The name of the containing class is {clsName}."); Console.WriteLine("Done!"); }
public void SetReferences(GameObject _dungeonGen) { tileGen = _dungeonGen.GetComponent <TileGen>(); mouse = _dungeonGen.GetComponent <MouseStatus>(); }
// auto-hook to gameplay managers when they show up void OnLevelWasLoaded(int level) { mapGenerator = FindObjectOfType<TileGen>(); if (mapGenerator != null) { //mapGenerator.generateFromMap(selectedMap); } charSelectManager = FindObjectOfType<CharacterSelectManager>(); reporter = FindObjectOfType<FieldReporter>(); }
private void Awake() { tileGen = GetComponent <TileGen>(); }