Пример #1
0
 public override void Reason(GameObject gm, GameObject npc)
 {
     if (controlref.transform.position.x == controlref.goalPos.x && controlref.transform.position.y == controlref.goalPos.y)
     {
         controlref.GetComponent<TileFSM>().SetTransition(Transition.FinishedSetup);
     }
 }
Пример #2
0
 public override void DoBeforeEntering()
 {
     int sl = -(int)Mathf.Floor(controlref.goalPos.y / controlref.tileSize);
     if (controlref.goalPos.y > controlref.transform.position.y)
     {
         --sl;
     }
     controlref.GetComponent<TileFSM>().setSortingLayer(sl);
 }