Пример #1
0
        private void DrawTiles()
        {
            //Draw downtiles
            for (int x = newTileGrid.GetLength(0) - 1; x >= 0; x--)
            {
                for (int y = newTileGrid.GetLength(1) - 1; y >= 0; y--)
                {
                    if (newTileGrid[x, y] != null)
                    {
                        TileDrawer.DrawTileAt(spriteBatch, newTileGrid[x, y].type, new Point(x, y));
                    }
                }
            }

            //Drawuptiles
            for (int x = newTileGrid.GetLength(0) - 1; x >= 0; x--)
            {
                for (int y = newTileGrid.GetLength(1) - 1; y >= 0; y--)
                {
                    if (newTileGrid[x, y] != null)
                    {
                        TileDrawer.DrawTileRoofingAt(spriteBatch, newTileGrid[x, y].type, new Point(x, y));
                    }
                }
            }
        }
Пример #2
0
 public void DrawAbove(Minijam32 game, SpriteBatch batch)
 {
     for (int x = tileGrid.GetLength(0) - 1; x >= 0; x--)
     {
         for (int y = tileGrid.GetLength(1) - 1; y >= 0; y--)
         {
             TileDrawer.DrawTileRoofingAt(batch, tileGrid[x, y].type, new Point(x, y));
         }
     }
 }