public TileDescriptor(TileCollisionMode collisionMode, Vector2 worldPosition, Point levelIndices, Rectangle bounds) { this.collisionMode = collisionMode; this.worldPosition = worldPosition; this.levelIndices = levelIndices; this.bounds = bounds; }
public Tile(Texture2D texture, TileCollisionMode collisionMode) { this.texture = texture; this.collisionMode = collisionMode; }