Пример #1
0
 public void Finish()
 {
     if (associatedTile != null)
     {
         associatedTile.SetTaskActive(false);
         associatedTile.queuedTask = null;
     }
     assignedLizard.currentTask = null;
 }
Пример #2
0
    public virtual void Replace()
    {
        if (replacingTile == null)
        {
            return;
        }
        GetComponentInParent <TileManager>().tiles[x, y] = replacingTile;
        replacingTile.SetCoords(x, y);
        replacingTile.transform.SetParent(transform.parent);

        if (Core.theCore != null)
        {
            Core.theTM.AddAssignmnets(GetAss(), -GetNumAss());
            Core.theTM.AddAssignmnets(replacingTile.GetAss(), replacingTile.GetNumAss());
        }

        // Stage on this list to avoid concurrent modification death!
        List <Resource> stuffToMove = new List <Resource>();

        foreach (Resource resource in clutteredResources)
        {
            stuffToMove.Add(resource);
        }

        foreach (Resource resource in tidyResources)
        {
            stuffToMove.Add(resource);
        }

        foreach (Resource resource in stuffToMove)
        {
            if (resource != null)
            {
                resource.PutInRoom(replacingTile);
            }
        }

        replacingTile.bWarning = bWarning;
        replacingTile.SetTaskActive(taskbar.gameObject.activeSelf);

        GetComponentInParent <TileManager>().UpdateEdges(x, y);

        while (lizardsOnTile.Count != 0)
        {
            lizardsOnTile[0].SetTile(replacingTile);
        }
        Destroy();
    }